Also, I know I’m spamming posts, but it’s the holidays, I’m off of work, and I am prepping for the next month of games. So here we go!
Has anyone found an easier way to handle money? I hate having to consult a table to see how much a longsword costs, and I don’t like making up values as I go. Also, how much money does a player get for rewards? how can I keep the economics straight without creating a huge detailed list?
Player: “Does the smith have any fine daggers?”
GM: “Uhh, yeah, here’s one that doesn’t make noise when used, no matter what it is being used for, and you take +1 to damage.”
Player: “How much?”
GM: “uhh…..(consults table) well a normal dagger is 2 gold, so we’ll say that one is really rare…how about 200 gold?
Player: “Oh, no problem, I got 1000 gold from that last dungeon we did”
How can I make that dagger a significant drain on resources?