Has anyone made playbooks for a DW version of Gamma World?
Has anyone made playbooks for a DW version of Gamma World? Obviously AW covers post-apocalyptic play, but I’m thinking of a game closer to the Gamma World that was based on 4E D&D.
Thinking about a new campaign using Freebooters on the Frontier, but I want a slightly more WFRP feel, so I was…
Thinking about a new campaign using Freebooters on the Frontier, but I want a slightly more WFRP feel, so I was considering making dwarven wizards into dwarven rune-casters. They are essentially the same, but they would have rune spells instead of the normal spells.
I started working on a d66 table (for the Warhammer Quest feel) for rune magic:
Still making more reference cards for my Roll20 game.
Still making more reference cards for my Roll20 game. My player’s have recovered a Dwarven Skyship, which was an abandoned war machine from a previous inter-planar conflict. They are gradually recovering the magic artifacts required to bring it to full battle strength. Up until now the skyship has had no trouble using it’s teleporting engines but, due to the advancement of one of my fronts, teleportation magic on their plane is now subject to serious disruption, so I came up with this custom move.
I also need to come up with a custom move for firing the main gun, because they are about to recover the control artifact for it, any ideas?
I have been experimenting with making reference cards for the party’s followers in my Roll20 Dungeon World campaing.
I have been experimenting with making reference cards for the party’s followers in my Roll20 Dungeon World campaing. These are based on the follower rules from Perilous Wilds.
Was doing some thinking about Souls World. It really needs its own playbooks (although probably not many) to work as its own thing, which I’m not really in the mood to do just at the moment. But I was thinking about how magic could work and came up with some ideas:
Was thinking about the Dark Souls series of games, and came up with this a little thought experiment in trying to…
Was thinking about the Dark Souls series of games, and came up with this a little thought experiment in trying to implement some aspects of Dark Souls into Dungeon World. It’s totally untested, and probably wildly more complex than anyone can be bothered with – but here it is anyways.