Help me optimize this move
“When you pass beyond the fiery gates of Muspelheim roll +CON. On a hit, you pass beyond the gates, but something about you has been permanently altered. On a 10+, tell us what fear or painful memory has been burned away. On a 7-9, as 10+, but something else goes with it, a cherished memory or some beneficial trait.
On a miss, go straight to Last Breath.”
So, my players are down in the massive volcanic city of Ang Khazem, where some crazy linguist-wizard has opened a portal to Muspelheim, the plane of fire.
There’s a chance they’ll try to enter this portal. We’ve established that Muspelheim is where the souls of those that are cremated go, and that this portal is messing with time here. The Firebrand(Immolator) has used this in a ritual. I wanted to come up with a suitable move for if they decide to seek adventure on the plane of fire.