Looking for ways to fold these components of old-school play into the move set. Feedback welcome.
Looking for ways to fold these components of old-school play into the move set. Feedback welcome.
SCATTER THEM
The first time you reduce an enemy’s headcount or hit point total to less than half its original value, roll +LUC: on a 10+, they flee, perhaps to fight another day; on a 7-9, they flee if they’re cautious, but otherwise continue fighting; on a 6-, they will fight to the bitter end. Fearless and mindless enemies are immune to this move.
GET A REACTION
When you encounter a person or creature who has no particular predisposition toward you, roll +nothing: on a 10+, they react as positively to your presence as their alignment allows; on a 7-9, they react warily, waiting to see what you do first; on a 6-, they react with as much hostility as their alignment permits.