I’ve been doing a lot of shilling lately for some reason, but here’s another.

I’ve been doing a lot of shilling lately for some reason, but here’s another.

I’ve been doing a lot of shilling lately for some reason, but here’s another. Numenera Humble Bundle. I’m a big fan of Monte Cook and though I haven’t run this game yet, I’ve mined it for inspiration many times for DW. You get a fair bit of stuff for just a buck.

https://www.humblebundle.com/books/numenera-monte-cook-books

From the archives! (before the heat death of the platform)

From the archives! (before the heat death of the platform)

From the archives! (before the heat death of the platform)

Deal Damage is a Crap GM Move

I posted this essay on the G+ back in June of 2017. I still feel this way, and in Stonetop and Homebrew world, have replaced the GM move “Deal damage” with “Hurt them.” It’s not much of a difference, but I find that it better matches how I play.

Looking for ways to fold these components of old-school play into the move set. Feedback welcome.

Looking for ways to fold these components of old-school play into the move set. Feedback welcome.

Looking for ways to fold these components of old-school play into the move set. Feedback welcome.

SCATTER THEM

The first time you reduce an enemy’s headcount or hit point total to less than half its original value, roll +LUC: on a 10+, they flee, perhaps to fight another day; on a 7-9, they flee if they’re cautious, but otherwise continue fighting; on a 6-, they will fight to the bitter end. Fearless and mindless enemies are immune to this move.

GET A REACTION

When you encounter a person or creature who has no particular predisposition toward you, roll +nothing: on a 10+, they react as positively to your presence as their alignment allows; on a 7-9, they react warily, waiting to see what you do first; on a 6-, they react with as much hostility as their alignment permits.

Has anyone successfully exported the Dungeon World Tavern stream?

Has anyone successfully exported the Dungeon World Tavern stream?

Has anyone successfully exported the Dungeon World Tavern stream?

I tried yesterday using Google+ Exporter, but it only captured ~1200 messages… and nothing between 2013 and 2018. And now the G+ Exporter is no longer working, like, at all, because Google inserted a captcha check for mass downloads.

If you’ve successfully exported the full contents of the Tavern, please let me know. I’d like to be involved in putting an archive in place.

Adam Koebel Sage LaTorra

So I’m not sure if this has been broached but what is this community migrating anywhere when G+ goes away

So I’m not sure if this has been broached but what is this community migrating anywhere when G+ goes away

So I’m not sure if this has been broached but what is this community migrating anywhere when G+ goes away

This is the last of the “incomplete one page dungeon conversions” i have now completed from my archive…A cool…

This is the last of the “incomplete one page dungeon conversions” i have now completed from my archive…A cool…

This is the last of the “incomplete one page dungeon conversions” i have now completed from my archive…A cool module for a “race against the clock” adventure to test the players!

https://drive.google.com/open?id=1IlvbGGXYULPYf1ZKb9ixOUEcz3X9JTcv

I’m a traditional DM and I’m going to do my first Dungeon World game this weekend, I read most of the articles but…

I’m a traditional DM and I’m going to do my first Dungeon World game this weekend, I read most of the articles but…

I’m a traditional DM and I’m going to do my first Dungeon World game this weekend, I read most of the articles but obviously I’m still on the fence in how to pace combat scenes.

Does anyone know an AP or podcast episode with a really well done combat sequence for me to listen? Thanks!

One Shot World is a hack of Dungeon World that removes most of the long-form mechanics and replaces them with simple…

One Shot World is a hack of Dungeon World that removes most of the long-form mechanics and replaces them with simple…

One Shot World is a hack of Dungeon World that removes most of the long-form mechanics and replaces them with simple rules designed to facilitate one-shots and short campaigns.

I have recently worked very hard with Greg Soper (of Minimal Playbooks Plus fame) to completely remake the original playbooks – they are now cleaner, easier to read, and far, far prettier. We’ve also replaced or rewritten the moves and many of the basic rules.

Take a look here:

https://drive.google.com/file/d/1Sq6SNVXC8pS7fFrSXUEX5WU7t2XaE0Sd/view?usp=drivesdk

Feedback and criticism welcome.

For reference, here is the original hack: https://www.drivethrurpg.com/product/242339

When I finish redoing the GM Booklet I’ll publish it on OBS.

https://drive.google.com/file/d/1Sq6SNVXC8pS7fFrSXUEX5WU7t2XaE0Sd/view?usp=drivesdk

WHO LIKES INVENTORY SYSTEMS?

WHO LIKES INVENTORY SYSTEMS?

WHO LIKES INVENTORY SYSTEMS?

New Inventory System for Stonetop

I’ve spent the last few weeks updating Stonetop to use a new inventory system. Here’s the new system at a glance: And here’s the detailed explanation. When you prepare for an expedition , decide if you’re carrying a light, normal, or heavy load-this tells you how many slots you have available.