Does anyone playing 2e use Keep Company?
Does anyone playing 2e use Keep Company? I am considering cutting it along with bonds. Experiences and opinions welcome.
KEEP COMPANY
When you spend time talking with a fellow party member, say who it is and what ability you use to find common ground with them. If they agree with your choice of ability, start a conversation with them about something (their past, their heritage, their intentions, etc.).
Then, roll +your chosen ability: on a 10+, describe or act out how the conversation goes well, and choose 2 from the list below; on a 7-9, describe our act it out, and choose 1 from the list below; on a 6-, mark XP, and describe what caused the conversation to go badly; you must make amends before you can Keep Company with this particular companion again.
– You gain 1 bond with them (max. 3)
– They gain 1 bond with you (max. 3)
– Refresh all marked bonds each of you has with the other