We usually put our polls on here, but since it won’t be around for long we have created another way to get people to…

We usually put our polls on here, but since it won’t be around for long we have created another way to get people to…

We usually put our polls on here, but since it won’t be around for long we have created another way to get people to vote and be able to post it on other social media sites. So here is a link to the new DW clas poll from AGG:

https://docs.google.com/forms/d/1IJvUduOtFq9wbq9j2G2KukEY-ybs6fjaw7bgQsiZdW8/edit?usp=sharing_eil&ts=5c50fc1f

Let’s try this again since the first time people couldn’t access the playbook.

Let’s try this again since the first time people couldn’t access the playbook.

Let’s try this again since the first time people couldn’t access the playbook.

I wrote a playbook for a monk. I’d love to hear any thoughts that people have. Some of the moves are ones I’ve seen elsewhere that I thought were cool and wanted to incorporate into my playbook, so if I borrowed your move thank you.

I’m hoping to play this in my next campaign, so any feedback would be appreciated.

https://drive.google.com/file/d/1TEqYu2exhgC1j3LDzKl-HpOcI_GZekm3/view?usp=sharing

The Twisted Knight release!

The Twisted Knight release!

The Twisted Knight release!

Intro:

“A symbol of hope, a champion of the innocents, praised by men and women alike, a true hero. In your previous life you were all of these things, but something changed you. You are a knight, but you are also something more… Will you cling to your past, or embrace your newfound unholy powers? Hide your true form, or release the darkness within!”

Credits: I have used a few moves and ideas from the Paladin class. I’ve also borrowed a move from Deios’ Vampire Compendium Class, as well as some ideas from Peter Johansen’s Vampire class.

I also want to thank everyone here, on Discord, and on Reddit for the valuable feedback. If not for you, this class would probably have been a lot less interesting 🙂

30-01-19 edit: Based on feedback from TonyxRd and Magnus_Tesshu I’ve decided to replace the 2 charge moves with new more interesting moves, changed the wording in Need to Feed, and changed Just a Flesh Wound slightly 🙂 (Same link)

https://drive.google.com/file/d/1Kc90Xuo6tM27iSZbd0_GTsvlTHWWOiQs/view?usp=sharing

Hi everyone!

Hi everyone!

Hi everyone! I’ve been lurking in the shadows of this community for a while now, and I’m completely in love with all your products Jason!

Given that short presentation, I’ve come to share a couple of travel moves I have created for my west marches current game.

I was able to translate only two of them this afternoon (originally wrote in Spanish) but wanted to share them with you all, given the latest post was about the travel moves having you unsatisfied. Maybe they serve as an inspiration! I will try to finish translating the other three later.

https://www.notion.so/Travel-Exploration-moves-01e4495918a949b9811c4ef19e8ee290

Thank you for all the great content on this community and keep up the good work!

https://www.notion.so/Travel-Exploration-moves-01e4495918a949b9811c4ef19e8ee290

I am reworking the Travel & Exploration moves because I’ve been unhappy with the way Venture Forth works out in play…

I am reworking the Travel & Exploration moves because I’ve been unhappy with the way Venture Forth works out in play…

I am reworking the Travel & Exploration moves because I’ve been unhappy with the way Venture Forth works out in play — too fiddly and repetitive! The main change is that I’m integrating encounter rolls — formerly called Discoveries & Dangers, now called Incidents and Threats. Incidents encompass hazards, obstacles, mishaps, encounters with non-hostile entities, and discoveries; Threats are hostile entities. The Judge can make something up for those results, or roll on the Incident and Threat tables that I’m currently working on (based on those in The Perilous Wilds).

Let me know whatcha think.

https://www.dropbox.com/s/2aim9nz4er1lc2y/FotF2e%20-%20Travel%20%26%20Exploration%20draft%201-28-2019.pdf?dl=0

Good evening, I have a question about the Mask Master of Peter johansen:

Good evening, I have a question about the Mask Master of Peter johansen:

Good evening, I have a question about the Mask Master of Peter johansen:

Does using a mask obtained with “Doppelganger” prevent the simultaneous use of one coming from “Mask For All Occasions”?

Does anyone playing 2e use Keep Company?

Does anyone playing 2e use Keep Company?

Does anyone playing 2e use Keep Company? I am considering cutting it along with bonds. Experiences and opinions welcome.

KEEP COMPANY

When you spend time talking with a fellow party member, say who it is and what ability you use to find common ground with them. If they agree with your choice of ability, start a conversation with them about something (their past, their heritage, their intentions, etc.).

Then, roll +your chosen ability: on a 10+, describe or act out how the conversation goes well, and choose 2 from the list below; on a 7-9, describe our act it out, and choose 1 from the list below; on a 6-, mark XP, and describe what caused the conversation to go badly; you must make amends before you can Keep Company with this particular companion again.

– You gain 1 bond with them (max. 3)

– They gain 1 bond with you (max. 3)

– Refresh all marked bonds each of you has with the other

Hey I’ve created a custom class based on a “Fallen Paladin” type character.

Hey I’ve created a custom class based on a “Fallen Paladin” type character.

Hey I’ve created a custom class based on a “Fallen Paladin” type character. I’ve already shared it on Reddit, and implemented some feedback from there. Now I’m asking the smartest Dungeon World community 😉

What do you guys and gals think? Any suggestions for major changes, move name changes, switching moves between 1-5 and 6-10, etc? I’m open to anything 🙂

Version 0.5: https://drive.google.com/file/d/1Gg9XA-XNcKi_XIG6CDjKtNDLNg9tfC-p/view?usp=sharing

Edit: alright, a LOT has changed since I first posted here, and a lot has changed since version 4, thanks to valuable feedback from Jeremy Strandberg on Discord and an IRL friend. The only thing I don’t like in this version, is that the “racials” feel a bit weak now, but I can live with that, this is a pretty complex class anyway.

Below is a beta version for a set of three funnel starters I’ve put together:

Below is a beta version for a set of three funnel starters I’ve put together:

Below is a beta version for a set of three funnel starters I’ve put together:

Saviors of Hogtown: In which a small backwater village must band together to prevent a war and discover their own origins.

The King Beneath The Castle: In which the surviving townsfolk of Stargard Castle discover a dark secret hidden beneath their feet.

Shark God’s Chunder: In which a wrathful deity from the deep threatens a seaside town with utter destruction.

I’ve also put some effort into providing alternative methods of play, additional moves to enhance the game, and a fair number of tables to be used in different ways! So far they’ve made for great one-shot adventures for myself and at cons and the titular adventure even sparked a 24 session campaign some years ago.

Enjoy!

Oh, and comments are appreciated.

https://drive.google.com/open?id=1RFZEKqf-_TLCoFQbpGABXR3WP3Ido-16