I am reworking the Travel & Exploration moves because I’ve been unhappy with the way Venture Forth works out in play — too fiddly and repetitive! The main change is that I’m integrating encounter rolls — formerly called Discoveries & Dangers, now called Incidents and Threats. Incidents encompass hazards, obstacles, mishaps, encounters with non-hostile entities, and discoveries; Threats are hostile entities. The Judge can make something up for those results, or roll on the Incident and Threat tables that I’m currently working on (based on those in The Perilous Wilds).
Let me know whatcha think.