I’ve been working on a Monk playbook for DW for a long time.
I’ve been working on a Monk playbook for DW for a long time. There are a lot of Monk playbooks out there already so why create another? None of them did exactly what I wanted. What I wanted was a Monk that had the same “feel” as the base playbooks—streamlined, mostly setting free, with a some cool moves that referenced the tropes of the archetype. I especially wanted to try to remove explicitly Asian flavors as I find it unnecessarily guides the fiction. For example Diablo III’s Monk has kind of an Eastern European flavor that I think is fresh and different. I wanted a monk that was about devoting oneself to mental and physical practice to achieve mastery.
I’ve drawn inspiration for this from multiple sources, including Peter Johansen’s Monk in the Lore and Lords Pack, Jason Shea’s Monk in the Donjon World Hack, Friendly Neighborhood Gamer’s Monk, James Mendez Hodes’ Monk, the Flow Monk, the Prisoner Monk, David Guyll & Melissa Fisher’s Monk, thesmitster’s Dungeon World Ideals project, Johnstone Metzger’s Class Warfare, Multiple editions and supplements for Dungeons & Dragons and Pathfinder, and references to a wide variety of traditional media.
I really like what’s being done with the World of Adventures project, so I made some changes to make my WIP Monk compatible and decided it was finally time to share. I’m particularly proud of the moves Drunken Master and Shadow Clone. Hope you like it.