I made this creature using the Mutant and Monstrosity Generator from Logan Howard’s latest Sword Breaker zine: The…

I made this creature using the Mutant and Monstrosity Generator from Logan Howard’s latest Sword Breaker zine: The…

I made this creature using the Mutant and Monstrosity Generator from Logan Howard’s latest Sword Breaker zine: The Folded Lands. Although this is very tongue-in-cheek, I’ve used the generator to make a few really cool, very usable creatures!

The Hunter Solitary

8 HP, 0 Armor – Kick (1d10 damage, Forceful, Close)

Special Quality: Natural Camouflage

The Hunter is a large spell-casting, nearly invisible turkey that preys upon humans one day out of every year. The Hunter will blend into its environment with a natural camouflage and wait until just the right moment to attack with fire spells to debilitate its prey, then move in for the kill with a swift kick. After eating some of the victim it will then cast a freezing spell to save the meat, eating the leftovers of several kills throughout the rest of the year.

Instinct: To wait patiently for prey

Leap out of harm’s way

Blend into the background

Cast elemental spells

Mimic (Solitary)

Mimic (Solitary)

Mimic (Solitary)

Bite (d8 damage) 15HP, 1 Armor

close

Mimics are natural predators, born by magical means, that will eat just about anything that touches them. As shapeshifters, capable of perfectly replicating the appearance of wood, stone, and metal; Mimics commonly take on the form of stairs, door frames, chest, and many other shapes. Though larger mimics are mostly mindless creatures, with only enough intelligence to understand what kind of shapes blend in with its surrounding environment. Smaller mimics though are not only capable of greater intelligence, but even of tactics and speech. Mimics care only to feed themselves, but what the food is doesn’t matter to them, and smaller specimens will gladly let an adventurer go by unscratched in exchange for a bag of food. Such bribes can also be used to gain information or even guidance though a dungeon. Instinct: Satisfy Hunger

*Ensnare with tongue

*Take an enticing form

Mowlf

Mowlf

Mowlf

Group, Subterranean, Hunter, Stealthy, Small

Bite (d6+1 damage) 6 HP 1 Armor

Close

Special Qualities: Burrowing, Low-oxygen breathing

Instincts: To dig tunnels, To hunt

Moves:

• Burrow into dirt

• Use pack tactics

• Grab its prey into the ground

Mowlfs are a strange crossbreed between a mole and a wolf. They dig tunnels into dirt and create a small den for their pack to live in. This underground den has a lower concentration of oxygen which makes it difficult for other species to breathe. You’ll usually find around 2 to 8 adults in a pack and as many harmless pups. There’s always a single Alpha (+1 HP, +1 dmg, +1 Armor) in a pack. A hunting party is led by the Alpha accompanied by 2 to 6 other beasts. They rely on stalking on its prey, leaving a single vector of escape that leads to the Alpha who bursts out of the ground, grab the prey and try to bring it underground where darkness and low oxygen give them the advantage.

Low-oxygen environment

When you breathe while standing in a Mowlf underground den, roll+CON.

* 10+ : You are not incapacitated by the low-oxygen environment.

* 7-9: You can still breathe, but you gain -1 Ongoing to all checks while you are in the den.

Vilstrak (Marl Muggers)

Vilstrak (Marl Muggers)

Vilstrak (Marl Muggers)

Humanoid insect, subterranean,

4hp 4ap

Clubbing fists, b(2d4)+1

*meld into stone

*steal interlopers

Instincts: protect the queen. Travel in threes.

Alien insectile and stony, unknowable and silent, Vilstrak have little drive save to dig, expand the hive, and devour gems and minerals.

Attacking with mantis like rock hard arms, Vilstrak often use guerilla hit-and-phase out tactics making use of their warrens of tunnels and sealed chambers. Adapted to darkness they use Ultravision and sonar to navigate.

Inside their stomachs can usually be found craw-polished gem stones and the odd nugget of unusual indigestible metals.

Inspired / enthused by Mark Tygart​​’s Grell post…

Inspired / enthused by Mark Tygart​​’s Grell post…

Inspired / enthused by Mark Tygart​​’s Grell post…

Another of my favourite 3e mobs, The Grick

Small, subterranean, Mindless, Hunter

6hp, 1 Armour

SQ: unharmed by unenchanted weapons.

Barbed Tentacles, b(2d4)

Instincts: hide and Eat

Grick are aberrant, a cross of slug, squid and nightmare. Silent in motion, able to stick to walls and ceilings, and to create burrows in most types of rock.

Usually solitary but every so often Grick will swarm together, gorge themselves on whatever they can find, then spawn and lay thousands of eggs.

Grick are blind, chemotactile and use a form of magical spatial perception to locate prey.

Moves:

* drop from above

* stalk silently

* shred armour with tentacles

Grell (Solitary, Large, Intelligent, Hoarder, Planar)

Grell (Solitary, Large, Intelligent, Hoarder, Planar)

Grell (Solitary, Large, Intelligent, Hoarder, Planar)

Tentacle grab (d12 damage) 16 HP 0 armor

Close, Ignores Armor

Special Qualities: Paralyzing Tentacles, Flight

Grell are fearsome alien predators who exist only to devour other living beings. These aberrations divide all creatures into two categories, the eaters and the eaten, and humans fall into the latter. Grell resemble a bloated flying jellyfish. Their gray-green mass is covered in folds and wrinkles and appears like nothing so much as an enormous brain with a hard bony beak. The creatures have no eyes, instead perceiving the world by receiving sound waves and electrical impulses through their skin, which functions as a single huge ear. A grell is immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. A grell’s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.A grell has ten pink or purple prehensile tentacles with retractable barbs that inject a paralytic toxin. Sages hypothesize that the creatures spread from world to world by planar travel, either through magical portals or the Vale of Shadows. Grell have no ambitions of conquest or slavery, desiring only food, making a grell a purely local problem, but left unchecked it can represent a plague of predation capable of depopulating an entire area.

Instinct: Devour humans

*Paralyse with a touch

*Grapple with tentacles

*Disappear into shadows

Infamous OSR Monster Manual (Adults Only!) … On sale but no longer free!

Infamous OSR Monster Manual (Adults Only!) … On sale but no longer free!

Infamous OSR Monster Manual (Adults Only!) … On sale but no longer free!

http://www.drivethrurpg.com/product/110459/Teratic-Tome?src=hottest_filtered&coverSizeTestPhase2=true&word-variants=true

MEENLOCK

MEENLOCK

MEENLOCK

Group, Small, Devious, Intelligent, Terrifying

Chitinous pincers (d8 damage) 6 HP 1 armor

Close

Special Qualities: Horrid alien features, Telepathy

Meenlocks are two-foot tall, bipedal creatures with horrid, insect-like features that are covered in black, shaggy fur. They live in small groups (no more than 5 to a group) in underground caves. The mere sight of a meenlock can cause low-level intelligent creatures to collapse in fear, their touch causes paralysis. If a meenlock lair is disturbed, the occupants will silently follow the responsible party and wear down a single member (chosen generally at random, although humans and paladins will be given priority) with a continual low-level telepathic assault that manifests as whispered voices, strange noises, and other phenomena only perceived by the chosen target. When their weakened prey beds down for the night, the meenlocks will attempt to paralyze them (killing anyone else who resists), carry them back to their lair while still alive, and turn them into another meenlock through a short, gruesome procedure.

Instinct: Protect the tribe

• Touch causes paralysis

• Telepathic assault

• Relentless

Been a while since I wrote anything.

Been a while since I wrote anything.

Been a while since I wrote anything. Seemed like people lost interest for a while. Anyway, since I’m running my DW/PBtA hack, I thought I would write up a new creature that randomly came to mind. Warning: based on 15 year old faulty memories. http://codex.dungeon-world.com/monster/5631655708459008

http://codex.dungeon-world.com/monster/5631655708459008