Have some strange creatures, using Perilous Wilds’ tables as inspiration:

Have some strange creatures, using Perilous Wilds’ tables as inspiration:

Have some strange creatures, using Perilous Wilds’ tables as inspiration:

Tendrilpedes

Often found attached to tree trunks, the legs of these human-sized centipedes twist and curl around anything it can find purchase on, like the tendrils of a vine, slowly sucking the juices out of whatever it has in its grip.  If you get too close without noticing them, they will arch back away from the tree and wrap their legs around you! Be careful attacking one latched to a friend or you may damage them as well.

Tags: group

Attack: Bite (1d8, close)

HP/Armor: 6HP, 2 armor

Instinct: To latch onto and drain the juiciest lifeform nearby

Moves:

* Lie in wait, camouflaged

* Bind with a hundred tendril-legs

* Absorb fluids through flesh

Treasure: Looking around reveals the desiccated remains of a deer. Gain 1d6 uses worth of well-preserved rations (total for encounter).

Hollow Owl

You have second watch.  As you settle in, you notice movement in the branches of a tree beyond the firelight.  You get up and cautiously approach, eyes glued to that spot.  As your eyes adjust, you can see the outline of a bone-white owl with utterly black eyes. It seems to be looking right at you… creepy, but harmless.  You start to turn away, but realize you can’t move your limbs, or your eyes away from its gaze! Soon, you start to feel your flesh stinging and… dissolving!? You let out a scream through your locked jaws, and as your companions rise to your aid, you try to mumble out “don’t look at it!”

Any living, thinking being caught in its gaze will find it impossible to turn away from it, or to move their limbs. Unless line of sight is broken, the tissue of the victim’s body will slowly dissolve to the bone. In addition to the HP damage, each attack will cause a debility in the following order: CHA, DEX, CON, STR, WIS, INT. However, the touch of a feather from around the eyes of a Hollow Owl will cure one of these debilities instantly.

It’s only bone and feather (and huge, void-like eyes), so many weapons have difficulty finding purchase. It will retreat into the night if it is near death and has the chance.

Tags: solitary, terrifying, stealthy, cautious

Attack: Eyes (b[1d8], close, reach, near, ignores armor)

HP/Armor: 10HP, 4 armor

Special Qualities: Wings, Debilitating gaze

Instinct: Be found by lone wanderers

Moves

* Glide silently

* Perch in likely line of sight

* Hold gaze

Treasure: 2d6 Hollow Owl Feathers, capable of reversing one debility caused by necrotic damage on touch.

Mucosal Mammoth

A humongous pachyderm with too many trunks, sinuous and writhing, exuding a thick slime to coat its pale skin. Very wide feet to distribute its considerable weight and keep it from sinking into marshy ground, and to better paddle while swimming.

It will spray its mucous on attackers, which will harden quickly. It will cause mobility problems, but if characters can DD+STR, they are able to break their joints free, and in fact the remaining encasement gives them +1 armor.

Tags: solitary, large

Attack: Tusks and legs (d10+3, close, reach, forceful)

HP/Armor: 18HP, 3 armor

Special Qualities: Amphibious, hardened mucous shell

Instinct: Protect the herd

Moves

* Spray attackers with hardening mucous

* Knock aside, disarming

* Envelope with tentacular trunks and coat in mucous

Treasure: Unusually smooth, slick ivory tusks (2 weight each), hardening mucous (if you milk a trunk into an airtight vessel)

tentacle beast http://tenthousandmogs.com/wp-content/uploads/2015/09/Chromatic-Tentacula2.pdf

tentacle beast http://tenthousandmogs.com/wp-content/uploads/2015/09/Chromatic-Tentacula2.pdf

tentacle beast http://tenthousandmogs.com/wp-content/uploads/2015/09/Chromatic-Tentacula2.pdf

Title

Title

Spielberg Mosasaurus

Solitary, Huge

Teeth (b[2d12+3] damage 2 piercing) 20 HP 0 armor

Reach

The ‘Meuse River Lizard’ was discovered by Johan Leonard Hoffman and formally given a full scientific name by William Mantell in 1829. Mosasaurus lived during the late Cretaceous period from 70-66 million years ago. The animal was 60 feet long, and weighed 5 tons. Mosasaurus belonged to the genus Mosasauridae, and its bones have been recovered from Western Europe and North America. Mosasaurus preyed on fish, birds and other marine reptiles. The Mosasaur also possessed a second set of teeth in its upper palate to prevent its prey from escaping. The Jurassic World theme Park on Isla Nublar housed an adult Mosasaurus. This animal was exhibited in a large lagoon in the center of Jurassic World’s boardwalk. The animal was central to an attraction known as the Mosasaurus Feeding show. The Mosasaurus was fed every two hours, before a semi-circular stadium overlooking the lagoon. The Mosasaurus is given a threat level of ‘high’ on the in-universe Jurassic World website. In addition, that Mosasaurus is also described as being 15 tons, heavier then any previously described species of Mosasaur known. This Mosasaur is also large enough to eat a Great White shark in one bite, as well as drench an entire stadium due to the wave caused by its great mass.

Instinct: Devour

I’m making some monsters for World of Dungeons, but maybe somebody can use them around here (the format and numbers…

I’m making some monsters for World of Dungeons, but maybe somebody can use them around here (the format and numbers…

I’m making some monsters for World of Dungeons, but maybe somebody can use them around here (the format and numbers i’m using are very similar )

Adapted from Dragon Magazine Annual 1998

Adapted from Dragon Magazine Annual 1998

Adapted from Dragon Magazine Annual 1998

Piranha Ant Swarm

Horde, Tiny, Stealthy, Organized

Serrated Mandible (b[2d4-2] damage) 3 HP per 1000 0 armor

Hand, Messy

Special Qualities: Vulnerability to fire, Ignores Armor, Swarm Tactics

About the size of a toddlers thumb the Piranha Ant is often disregarded as a harmless insect. Piranha Ants are not dangerous individually but are deadly as a swarm of thousands that are fearless and can strip a victim to its bones in a few minutes. 

With a head larger than most other ants, the Piranha Ants most deadly feature is its serrated mandibles that can tear flesh in chunks. Its body is similar in color to stone and dirt allowing the Piranha Ant to seamlessly blend with its surroundings. The Piranha Ant can communicate with others in its colony. A colony is mobile and can most often be found in large buildings and abandoned structures.

There are several types of Piranha Ants. The most common and most deadly are Workers, these are infertile females who’s purpose is to provide for the colony. After an attack the Piranha Ants will eat their own dead leaving only the victims skeleton behind

The Scouts have wings and scour a steading for a likely victim, most often a human living alone. When a victim is found the Scouts Summon the Swarm [Roll 1d20*1000 to determine the size of the swarm] 

The Queen is in charge of laying eggs and growing the colony. She will not be found away from the colony.

Instinct: Swarm and Consume them

Leave nothing but bones

Attack when they are least suspecting

Summon the Swarm

http://codex.dungeon-world.com/monster/5734600403845120

Adapted from Dragon Magazine 280 Feb 2001

Adapted from Dragon Magazine 280 Feb 2001

Adapted from Dragon Magazine 280 Feb 2001

Bonetree Group, Huge

Stinging Vines (b[2d6+5] damage 1 piercing) 18 HP 3 armor

Reach, Near

Special Qualities: Poisonous, Immune to mind influence, Blindsight, Resistance to fire

Standing as tall as a hill giant, this tree is pale brown with scores of branches that grow upward from its trunk, its branches are leafless giving it a skeletal appearance. Its trunk is covered in knots and jagged holes. The bonetree can be found in the stinking mire, the river delta and other suitable areas. The bonetree can often be found in glades with others of its kind. Its putrid odor is masked by the decay surrounding it. 

When prey nears the bone tree it begins to rattle its branches creating a sound similar to a nest of rattle vipers. Stinging vines lash out of its trunk extending far out into the surrounding area to grasp prey and satiate its appetite. 

When struck by a bonetree roll + Con on a 10+ there is no additional effect from its stinging vines. On a 7-9 choose 1

The Bonetree has ensnared you and you are unable to flee, but can still make normal attacks

The Bonetree has embedded its stinging vines into your skin take -1 forward to DEX

The Bonetree poison has weakened you -1 forward to STR

The Bonetrees poison has inflicted you with the Sickness debility

For each additional hit received by the Bonetree choose an additional effect.

The bonetree’s trunk is charged with mystical energy. When the bonetree is struck forcefully this energy is released in a flash of blinding light causing you to flinch and avert your eyes roll Defy Danger On a 10+ you are not blinded. On a 7-9 take –1 forward to your next attack.

Instinct: Extract elements from bones

Ensnare all within reach

Blinding Flash when struck

Sprout razor sharp spurs from stinging vines

Heroes shouldn’t feel that every monster is a cake walk.

Heroes shouldn’t feel that every monster is a cake walk.

Heroes shouldn’t feel that every monster is a cake walk. Some things are terrible and should make them fear for their lives. A 10 foot spider that springs from the ground just might do it.

http://codex.dungeon-world.com/monster/5134543275163648