A crypt thing is a kind of undead guardian that is built to watch over a particular site or object and deal with intruders in a nonlethal manner. The creature appears as nothing more unusual than a skeletal figure in tattered robes. When active, its eyes glow with a fierce red light. A crypt thing exists only to guard, and it typically watches over a religious treasure, tomb, or holy site. It normally waits in an alcove or on a chair provided for it. It speaks Common and is willing to converse with those that do not threaten it while it tries to scare away creatures it thinks are easily cowed.
The gibbering mouther is not regarded as an “evil” creature, but in order to sustain its mad self, it must feast upon the bodily fluids and sanity of mortal creatures, preferably intelligent ones. It attacks by spitting strings of protoplasmic flesh which end in a mouth and one or more eyes at opponents, which then bite them, causing both acid and blinding damage. When it has defeated an opponent, it swallows them whole, and then proceeds to suck away both their bodily fluids and sanity. It is possible for the victim to cut their way out.
Having so many eyes, gibbering mouthers are difficult to sneak up on.
Gibbering mouthers can speak any language, but most seldom speak anything other than mad babble and gibberish. Some have been reported that gibber useful information or riddles in strange or ancient tongues.
Instinct: To eat and drive insane
• Drive insane with its endless gibbering
• Engulf
• Melt ground under it into quicksand (Defy Danger or be trapped)
• Spit acid in the face (1d12 damage, Far)
Custom Move: When you meet a Gibbering Mouther, ROLL+WIS. On a 10+, it is simply a disturbing and disgusting thing. On a 7-9, you stay sane but choose 2:
• You flee from the unspeakable horror.
• You are unable to speak and can only gibber until you make camp.
• You are mildly delusional and take -1 on all rolls until you next make camp.
On 6- suffer all 3.
A gibbering mouther will swallow a victim instead of killing him or her if that damage roll would have normally killed the player. The player is allowed a ROLL+DEX to prevent being swallowed and no damage is suffered.
When you’re swallowed by a mouther, take -1 forward from the mouther’s digestive juices and don’t get too comfortable. Mouthers digest anything but stone and metal.
When you escape from the inside of a mouther, roll+CON. On a 10+, you get out and pick one:
– deal your damage to the mouther;
– none of your stuff is ruined.
On a 7-9, you just barely struggle free.
On a miss, the mouther deals damage to you and some of your non-stone and non-metal stuff gets ruined.
Countless jaws (d10+2 damage, 1 piercing) 15 HP ,1 armor
(Ignores Armor)
Special Qualities: Immune to death by normal weapons; Vulnerable to fire. Fire damage to zero HP will destroy it forever.
A Gibbering Pudding is a horrible hybrid of a Black Pudding and Gibbering Mouther. It resembles a writhing mass of ooze covered with dozens of randomly placed multicolored eyes, writhing tentacles and gibbering mouths, all of different sizes and shapes.
instinct: To gibber and consume
Custom Moves:
– Gibbering causes -1 on all player rolls in earshot
– Gibber a random but useful message in an unknown tongue.
– Withdraw to regenerate when seriously damaged by mundane weapons.
Special Qualities: Can warp a small amount of space time (Serves Yog-Soggoth)
A Tomb Herd is a collective of extra-dimensional beings that feast on spirits in crypts by possessing a large existing statue. Its mastery of warping space time means a party can not flee an attacking Tomb Herd unless it allows that to happen. If the enhanced statute is somehow destroyed the collective will flee this plane of existence.
Instinct: Guards tombs and feeds on spirits
Crush
Party cannot flee
Can Teleport short distances
Monster inspired by the Mythos story “The Tomb Herd” by Ramsay Campbell and the “Weeping Angels” of Doctor Who
Byakhee are interstellar predators that travel the vacuum of space by means of an organ called a “hune”. This organ, located in the thorax of the creature, allows the creature to greatly surpass the speed of light by unknown means. The creature can also survive the interstellar vacuum unaided. If one had the means by which to survive the myriad threats space presents, than one could ride a Byakhee to anywhere in the cosmos. When travelling beyond the speed of light, the creature’s metabolism is greatly increased. When descending to the surface of any given planet, it is usually to feed; it is best avoided. While on the earth’s surface, Byakhee can fly at speeds up to 70 kph. The “hune” also allows them to hover on a planet’s surface, using their wings for movement.
Small, pitiful slugs. Very little self preservation but they make a loud, distinctive “plop” when stepped on, making them seen as more valuable as alarms than a food source to most creatures.
Instinct: To wander aimlessly.
-Get in the way.
-Approach danger.
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The Oddworld games are pretty good at demonstrating the principle “Give Every Monster Life”