Endis’ Excellent Escape Chalk

Endis’ Excellent Escape Chalk

Endis’ Excellent Escape Chalk

An otherwise unassuming piece of chalk about the size of a pinky finger, this writing utensil bears a most potent enchantment. When used on a flat surface to draw a closed shape, this fantastic chalk will create a magical hole up to 16 inches deep. The surface returns to normal when the line is broken.

(3 Charges)

One of the things in my campaign was supposed to be a “holy” object and the more I thought about it, the urge to…

One of the things in my campaign was supposed to be a “holy” object and the more I thought about it, the urge to…

One of the things in my campaign was supposed to be a “holy” object and the more I thought about it, the urge to make it a bit silly grew. This will not be appropriate for all DW campaigns but my players found it lots of fun.

Duck of Judgment

“A solid Silver “duck”, about 50 cm high and with smudge and dirt all over. There appears to be something written below the dirt on its chest though.”

Roll+Wis when rubbing the chest. 12+ You are found worthy, so no effect. 10+ you’re a duck but can speak like normal. 7-9 You’re a duck, retain the mind of your own but can’t speak. Better hope someone in the party know animal talk! 6- Quack! Your’re a duck in all the ways possible.

The victim is a duck for 1d4/1d4 hours. So all from ~15 minutes to 4 hours.

(Edit: fixed the duration.)

I want to throw some magic items at my players soon, they’re going through a dungeon right now.

I want to throw some magic items at my players soon, they’re going through a dungeon right now.

I want to throw some magic items at my players soon, they’re going through a dungeon right now. Nabbing some descriptions of a few d20 items, I’ve attempted to adapt them to Dungeon World. Tell me what you think!

Nightmare Boots (worn, 1 weight)

These boots give off trails of smoke whenever you move quickly, obscuring your movement. When you deliver a flaming stomp, roll+Con. On a 10+, you deal your damage+1d6 to all nearby creatures. On a 7-9, you deal your damage to all nearby creatures and choose 1. • Take -1 ongoing to this move until you take a few moments to catch your breath. • Put someone in a spot. • Deal 1d6 damage that ignores armor to yourself.

Symbol of Sanguine Protection (worn)

This holy symbol blesses the wearer’s blood. You may deal 1d4 damage that ignores armor to yourself to collect a vial of blood that acts as holy water. If an undead or demonic creature attempts to drain your blood, it takes 1d10 damage that ignores armor.

Eyes of Doom (worn)

These crystal lenses fill those you look at with dread and reveal their health. When you stare malevolently at a creature, roll+Cha. On a 10+, they cower with fear or flee in panic, GM’s choice. On a 7-9, choose one. • The effect is temporary or limited. • Another being catches your gaze inadvertently. • The magic saps your energy, take -1 ongoing to Cha until you have some time to shake it off.

Ring of Energy Shroud (worn)

When you are struck by an elemental attack, the ring absorbs the effect and transforms it into a shroud of that element that surrounds you temporarily. When a creature touches you or makes a melee attack against to, it takes 1d6 damage and any other effects of that element.

Breastplate of Vanishing (2 armor, clumsy, worn, 3 weight)

When you speak the command word, you vanish into the breastplate and cannot be affected by anything until you choose to return to normal

So, my two PCs found a mysterious box and have finally found a way to open it.

So, my two PCs found a mysterious box and have finally found a way to open it.

So, my two PCs found a mysterious box and have finally found a way to open it. What I’m thinking of doing is telling them “inside the box, you find two strange items” and then ask each of them in turn to describe one of the items and what it does. My thought is that I can add side effects and limitations scaling with how crazy they get with their descriptions.

Has anybody done something like this with good success? Any pitfalls I should watch out for? Am I just being a lazy GM? 😀

Please, I suck at flavor text, can someone help with this item idea

Please, I suck at flavor text, can someone help with this item idea

Please, I suck at flavor text, can someone help with this item idea

Sandals of the Grasshopper 1 weight

The wearer can climb sheer walls and jump some distance.

So here’s a sneaky question; What are your thoughts on this item?

So here’s a sneaky question; What are your thoughts on this item?

So here’s a sneaky question; What are your thoughts on this item?

I like the fictional concept but I’m a little concerned the mechanics have already been covered:

Anonymous Notebook: [3 charges]

A haphazard collection of diagrams, codes, to-do-lists and rituals that on first glance look to be utterly useless. Upon closer inspection these are clearly the ruminations of an explorer very interested in studying the local area.

When a player faced with a dilemma outside of combat (mysterious plant, trap, puzzle, extortionist merchant, maybe even a broken bridge) chooses to consult this notebook roll 2d6+2. On a 10+ the player gains information very useful to the dilemma at hand. On a 7-9 the player finds information that is either vague or incomplete and a charge is expended. This notebook only contains information on the local area and can’t be used more than a day’s travel from it’s point of discovery.

I have always wondered, why isn’t there a Sling (the weapon kind)?

I have always wondered, why isn’t there a Sling (the weapon kind)?

I have always wondered, why isn’t there a Sling (the weapon kind)?

So here goes a simple Sling i would expect.

Sling (near, reload, awkward, crude, 0 weight)

This crude leather strap was devised by the farmers to keep the wolves away from their sheep. Not the best weapon, but sure gets the point across.

Shot (4 ammo, 1 weight)

Perfect little round stones used in a sling. I wouldnt want one of these to hit me in the head.

#DungeonWorldItem