So here’s a sneaky question; What are your thoughts on this item?

So here’s a sneaky question; What are your thoughts on this item?

So here’s a sneaky question; What are your thoughts on this item?

I like the fictional concept but I’m a little concerned the mechanics have already been covered:

Anonymous Notebook: [3 charges]

A haphazard collection of diagrams, codes, to-do-lists and rituals that on first glance look to be utterly useless. Upon closer inspection these are clearly the ruminations of an explorer very interested in studying the local area.

When a player faced with a dilemma outside of combat (mysterious plant, trap, puzzle, extortionist merchant, maybe even a broken bridge) chooses to consult this notebook roll 2d6+2. On a 10+ the player gains information very useful to the dilemma at hand. On a 7-9 the player finds information that is either vague or incomplete and a charge is expended. This notebook only contains information on the local area and can’t be used more than a day’s travel from it’s point of discovery.

So here’s a sneaky question; I’m soon to be running my first game of dungeon world with people who have never played…

So here’s a sneaky question; I’m soon to be running my first game of dungeon world with people who have never played…

So here’s a sneaky question; I’m soon to be running my first game of dungeon world with people who have never played the game before. Now I’m aware that the paladin is rather overpowered and this is secretly the first time I’ve ever run a game so I’m thinking considering I don’t know how comfortable I will find GM’ing that it may be smart to just remove the playbook entirely this time around. My question is that is there a community made playbook for the paladin that is balanced to which I can replace the original with?