I desire to play some DW, anyone tried running it over Hangouts yet? How well does it work out when not in person.

I desire to play some DW, anyone tried running it over Hangouts yet? How well does it work out when not in person.

I desire to play some DW, anyone tried running it over Hangouts yet? How well does it work out when not in person.

Has anyone tried an ongoing DW campaign but with a rotating GM?

Has anyone tried an ongoing DW campaign but with a rotating GM?

Has anyone tried an ongoing DW campaign but with a rotating GM?  

I’m toying with the idea of running DW soon, but as I’d also like to play, I’m considering suggesting that we rotate GMing duties every 6-10 sessions or so.  Same characters, same overall campaign front, but each GM could develop their own adventure fronts for their section, perhaps tying into the overall campaign where appropriate.

I can see this working with DW, but I’ve not yet actually played it, so not sure. (I’ve played and ran a fair bit of AW, but no DW yet.)

Any thoughts? Anyone tried this?

On my blog “The Chindividual”, Dungeon World gets some love in this new post!

On my blog “The Chindividual”, Dungeon World gets some love in this new post!

On my blog “The Chindividual”, Dungeon World gets some love in this new post!

http://thechindividual.wordpress.com/2013/01/06/why-dungeon-world-fascinates-me/

Just played our third DW session of Steading of the Hill Giant Chief – and our first PC fatality!

Just played our third DW session of Steading of the Hill Giant Chief – and our first PC fatality!

Just played our third DW session of Steading of the Hill Giant Chief – and our first PC fatality! Xiola Zenwaith, elven wizard, fell during a lethal battle against two hill giants and four dire wolves as the party attempted to retreat from the Steading to rest up before staging a direct attempt to attack the chief. We also had our first level up – Felix Pook (aka Pook i’the Hood), the thief, took a +1 Dex and the Cheap Shot Advanced Move. Interesting GM snippet was basically escalating a notional “adventure front” I was pretty much making up as we went along – how was the Steading reacting to the PCs’ intrusion. I’ll be writing that up more formally for future sessions. 🙂

There’s one area of play where I really lack confidence in my judgments and would like to see some examples, and…

There’s one area of play where I really lack confidence in my judgments and would like to see some examples, and…

There’s one area of play where I really lack confidence in my judgments and would like to see some examples, and that’s the open-ended rituals – stuff like the Wizard’s Ritual move, and counterparts in various other playbooks. Would some of you please write up examples of what conditions you’ve set, and how you feel they worked in play?

One of my players and I think that the basic formula for prepared spells is too stingy.

One of my players and I think that the basic formula for prepared spells is too stingy.

One of my players and I think that the basic formula for prepared spells is too stingy. The RAW formula is that you prepare your level+1 in spell levels. So this means when you hit, say, level 7 and get access to that juicy new level 7 spell, you can prepare it…and “Detect Magic.” And that’s it.

To me, that isn’t as fun as having more choices, and it doesn’t seem to fit the old-school vibe. We’re experimenting with your levelx2 as a new formula (still can’t prepare any spell level>your level). Just wondered if other people had tried any other variations here, or if there’s something I’m overlooking.

Has anyone tried to run a more sandbox’ish campaign with Dungeon World? Tell me about your thoughts / experiences!

Has anyone tried to run a more sandbox’ish campaign with Dungeon World? Tell me about your thoughts / experiences!

Has anyone tried to run a more sandbox’ish campaign with Dungeon World? Tell me about your thoughts / experiences!

When players Discern Realities, I have a tendency to think that their questions will imply relevance.

When players Discern Realities, I have a tendency to think that their questions will imply relevance.

When players Discern Realities, I have a tendency to think that their questions will imply relevance. For example, if a players asks “what here is not what it appears to be?”, then I take it that there must be something that isn’t what it appears to be.

The reason is that I feel that I cheat the players by answering in the negative. “Nothing” is a boring and dissatisfying answer. Giving answers they already know is also pretty dull, and it doesn’t add to the story.

The hardest question to answer, I think, is often “What should I be on the lookout for?”, at least without telling them something obvious they knew beforehand.

Have other people had problems improvising when a player Discerns Realities?