DW GM First Impressions (part 1)

DW GM First Impressions (part 1)

DW GM First Impressions (part 1)

In preparation for the convention event I’ll be running this Friday evening, I sat down with a couple of friends yesterday so that I could get a feel for the GM side of the game in a low-stress environment. It went pretty well, but I did find myself challenged at times. Bear with me, this is going to be a long post, but I would appreciate feedback.

I walked them through the character creation process. While it proved to be a good way to go over some of the basics of the game, it took perhaps a half hour. I’m considering making pre-gens for the convention event, though I could be talked out of it. Any thoughts on this?

As we were short of party members, the players ran two characters apiece. Kyle had the Bard and the Cleric; Rob had the Fighter and the Thief. I asked them a bunch of questions about their characters and felt good about that aspect of the game.

I started them in front of the cliffside main doors of the dungeon, and told them that the doors were hanging listlessly off their hinges. The Dwarf wanted to ensure that they were safe, but he blew his Discern Realities check. Here was my first challenge, as the rules don’t cover what happens on a failed check. I took a suggestion from this forum and told him an obviously false piece of information: “The doors look JUST FINE.” They weren’t, of course, and when he Defied Danger to avoid a falling door, it hit the ground with a crash that echoed down the hall.

The Bard wanted to use Bardic Lore on the doors to determine what creatures lived in the dungeon, but we decided that was beyond the scope of that move. I didn’t want to just say “no,” however, so I told him that there were scratches on the doors that were indicative of goblin weaponry. He told us that he’d heard about goblin in a song, and even sang a couple of bars.

The Cleric rolled a 7-9 when casting Light, and opted to draw unwelcome attention. I said that he had used his “outdoor voice” inside the long corridor.

They proceeded into the hall, encountering a couple of chatty magic mouths. The Cleric rolled another 7-9 on his Guidance spell. I felt that drawing unwanted attention was no longer an option considering all the noise they’d already made, so he instead opted to lose the spell. I toyed with having his deity mislead him, but as the spirit of the rules are that a 7-9 is fundamentally a success, I had her point him toward the secret door beneath the magic mouth.

(continued in part 2)

Having seen the beautiful map of Robert Adducci, I felt necessary to redraw my old RPG world to match modern…

Having seen the beautiful map of Robert Adducci, I felt necessary to redraw my old RPG world to match modern…

Having seen the beautiful map of Robert Adducci, I felt necessary to redraw my old RPG world to match modern standards. Feel free to use it. I left city names blank so you can put your own.

https://docs.google.com/file/d/0B8HwagvTALZtd2tmankxN2g4Uzg/edit

The file is13 Mb.

Photoshop brushes can be found there 

http://starraven.deviantart.com/art/Sketchy-Cartography-Brushes-198264358

https://docs.google.com/file/d/0B8HwagvTALZtd2tmankxN2g4Uzg/edit?_escaped_fragment_

Rolled up a few jobs for the local tavern wall from the Planarch Codex table:

Rolled up a few jobs for the local tavern wall from the Planarch Codex table:

Rolled up a few jobs for the local tavern wall from the Planarch Codex table:

Bloody work for those with the stomach for such things. Need highly skilled operators to get into an arcane library tower that is never in the same place two nights in a row and destroy an infernal item. Begin negotiations for employment at the Malsheemi Merchants’ Guild, where an array of eclectic arcane and mundane payment options are offered.

Holy work being offered, a delivery to a demi-god’s distant holy shrine on a distant plane so that my tithe might be delivered. Time sensitive. Pay can be in gold, gems, secrets, maps and more.

Professional adventuring party needed – bodyguard work for guild wizard. Please apply in person to the Wizard’s Guild Tower with list of appropriate references.

Guards needed to keep pilgrims safe while they walk the Kas Road. Food and pack animals provided. Payment in full upon reaching the City of a Thousand Swords.

Who squats in our harbor within those alien ships? Why are they here? I will pay you to find out! Inquire in the Manticore Tower and be prepared to discuss pay and begin immediately. How long can we afford to wait?

Crossposting from the DW forums….

Crossposting from the DW forums….

Crossposting from the DW forums….

https://www.dropbox.com/s/1qf2sgwgi40tiw8/DW%20GM%20screen2.pdf

I threw together a screen for myself, and I added a few images from DW- owners please let me know if you would like me to remove those.  The screen is pretty bare bones, and I don’t include all text for all moves as I assume anyone using it will have read the rules beforehand.

Let me know any suggestions, and I’m also happy to provide the InDesign file if you want to play around with it. 

I plan on placing it in something like this (though this one is absurdly expensive):

http://www.amazon.com/Savage-Worlds-Customizable-Screen-S2P10002/dp/1930855591/ref=sr_1_2?ie=UTF8&qid=1358639844&sr=8-2&keywords=gm+screen

https://www.dropbox.com/s/1qf2sgwgi40tiw8/DW%20GM%20screen2.pdf

Watching the Star Trek TNG episode “Disaster”. Season 5, I believe. You want examples of the GM’s moves? Watch it.

Watching the Star Trek TNG episode “Disaster”. Season 5, I believe. You want examples of the GM’s moves? Watch it.

Watching the Star Trek TNG episode “Disaster”. Season 5, I believe. You want examples of the GM’s moves? Watch it.

Hey guys – I’m looking for a fill-able .pdf character sheet, so that I can try my hand at filling one in with all…

Hey guys – I’m looking for a fill-able .pdf character sheet, so that I can try my hand at filling one in with all…

Hey guys – I’m looking for a fill-able .pdf character sheet, so that I can try my hand at filling one in with all the homebrew bells and whistles. I thought I saw one floating around not terribly long ago. 

Anyone happen to have? 

Rulesquestion – Multiclass Dabbler & Co

Rulesquestion – Multiclass Dabbler & Co

Rulesquestion – Multiclass Dabbler & Co

When you use a move Multiclass Dabbler or Multiclass Initiate, which allows you to pick a move from another class, are you restricted to the advanced moves of that class or can you choose to pick a starting move of that class as well?

Example: Can a bard choose Signature Weapon from the fighter Playbook?

I have begun working on a DW campaign file for Maptool.

I have begun working on a DW campaign file for Maptool.

I have begun working on a DW campaign file for Maptool. If you would like to try it you can get it from:  downloads | austwizgames

You need to know how to use Maptool. No doco support at this time.

https://sites.google.com/site/austwizgames/Home/downloads