Heya folks!

Heya folks!

Heya folks!

One of my players play the Shaman from Grim World, and the last session he acquired a “spirit of growth and decay” after the party fought a corrupted version of the spirit.

I’m looking for ideas for the effect the spirit’s release from their totem will have. I imagine it should play on the dual nature of the spirit, life and death, having something grow and flourish or become decaying and dying.

Thoughts?

Adam Koebel The Burning Wheel magic item in Dungeon World: […] Once used, the Burning Wheel ignites and burns…

Adam Koebel The Burning Wheel magic item in Dungeon World: […] Once used, the Burning Wheel ignites and burns…

Adam Koebel The Burning Wheel magic item in Dungeon World: […] Once used, the Burning Wheel ignites and burns with brilliant light. It does not confer any protection from those flames, nor does it provide any bonus to swimming.

lol? What’s the joke, I don’t get it 😛

Here’s a Curse of Strahd starter I threw together on my lunch break.

Here’s a Curse of Strahd starter I threw together on my lunch break.

Here’s a Curse of Strahd starter I threw together on my lunch break. I did it from memory and was rushed, so it’s not perfect! I’ll work on it some more when I get the chance.

https://drive.google.com/file/d/0BwGZKblpJGgYZzBGY2pjdjBtVHc/view?usp=sharing

https://drive.google.com/file/d/0BwGZKblpJGgYZzBGY2pjdjBtVHc/view?usp=sharing

Anybody ever done an expanded “normal” equipment list?

Anybody ever done an expanded “normal” equipment list?

Anybody ever done an expanded “normal” equipment list?

The one from the book is pretty cool, but I’d like to have better gear progression opportunity in my games. Y’know, the stuff like :

Rusty Sword

> Iron Sword

———> Valerian Steel Sword

I am please to share my sit down with all around good guy, Joe Banner.

I am please to share my sit down with all around good guy, Joe Banner.

Originally shared by Andrew Huffaker

I am please to share my sit down with all around good guy, Joe Banner. In this episode, Joe and I discuss his works, independent publishing, and cognitive dissonance.

https://thepsychologyofgaming.com/2017/08/22/cognitive-dissonance-with-joe-banner/

https://thepsychologyofgaming.com/2017/08/22/cognitive-dissonance-with-joe-banner/

If you’ve run Dungeon World as a play-by-post game, what tips, tricks, and tools do you recommend?

If you’ve run Dungeon World as a play-by-post game, what tips, tricks, and tools do you recommend?

If you’ve run Dungeon World as a play-by-post game, what tips, tricks, and tools do you recommend?

Awesome Action vs. Tangible Obstacles

Awesome Action vs. Tangible Obstacles

Originally shared by Michael Prescott

Awesome Action vs. Tangible Obstacles

I’m noodling on how resolution mechanics contribute to play style in a particular way. This is a revision of my 2015 opinion, which was focused mostly on quantitative difficulty levels (or the lack of them, as in Dungeon World).

I have often thought it would be great to put all the Dungeon World basic moves, special moves, class moves, spells,…

I have often thought it would be great to put all the Dungeon World basic moves, special moves, class moves, spells,…

Originally shared by Ray Otus

I have often thought it would be great to put all the Dungeon World basic moves, special moves, class moves, spells, and GM moves on cards. Well… I counted today and you would need at least 400 cards!! 450 to do it right. And another 150 for monsters. Sometimes “portability” is a book. Actually all I take to run DW is playbooks and the basic/special moves playsheet. And some dice of course. … And this tennis racket, and these tennis shoes. That’s all I need. And this statue thing, I need that too. That’s all I need. And …