Want to create magic items in Dungeon World?

Want to create magic items in Dungeon World?

Want to create magic items in Dungeon World? Here are a few moves to allow you to do just that. What do you think? I suspect these could be either Compendium Class moves or just tacked on to the 6-10 list for Clerics and Wizards.

Crafting Magic Items

Lord of Gifts

When you engineer a design for a magical item (weapon, armor, artifact, etc) tell the GM what you aim to accomplish. The GM will tell you three or four of the following;

You’ll need to disenchant ________ first.

You’ll need the aid of __________.

You’ll need to find some __________ to use.

It’ll take an especially long time to prepare.

It’ll be unusually dangerous to craft.

You’ll need to craft it someplace special.

Forged in Soul-fire

requires: Lord of Gifts

When you imbue a specially crafted item with your power spend XP and roll+XP spent (max +3). On a 10+ choose two tags to imbue the item with. On a 7-9 choose one and the GM will choose one, too.

New Tags

– glamoured (with a thought from the wielder, this item can take on the form of something else)

– indestructable (the item cannot be destroyed by mortal means)

– shadow (the item gives off clouds of smoky darkness)

– energy aura (the item is tangible to ghosts, spirits, etc)

– holy (the item is imbued with divine power, either generally or specifically)

– unholy (the item is imbued with energies antithetical to the gods and their works)

– bane (the item is particularly hateful to creatures of a particular race or creed)

– defender (the item grants +1 armor)

– fiery (the item burns with a powerful fire that does not harm the wielder)

– icy (the object is freezing with a cold that does not harm the wielder)

– lightning (the object is possessed of a powerful electric charge that does not harm the wielder)

– hurled (the item gains +thrown, no matter the form it takes)

– thunderous (when struck, the item emits a blast of sound that does not harm the wielder)

– chaos-born (the item has an unstable form and can destabilize matter around it)

– lawful (the item is imbued with lawful energy, and gives form to the unformed)

– wounding (wounds inflicted by the item or in its presence cannot be healed by natural means)

– light (the item emits a brilliant light)

– intelligent (the item has a will and mind of its own)

– cursed (the item cannot be discarded or gotten rid of except if gifted and accepted freely)

– attractor (the item attracts a certain kind of monster or creature to it)

– berzerking (the item invokes a powerful rage in the wielder)

– weakness (the item saps the strength of the wielder)

– life-leech (the item can drain the life force of those it is directed to)

– soul-stealer (when someone dies in the presence of the item, their soul is captured within it – the item can hold one soul at a time)

– anathema (the wielder is known by all to be an ill-omen and bringing of bad fortune)

– blood-drinker (the item must be fed a pint of blood each day or lose its magic)

Just finished latest class pack.

Just finished latest class pack.

Just finished latest class pack. Video Game Character Pack! Staring The Mimic (Megaman) The Vampire Killer (Castlevania) and The Hack ‘n’ Slasher! (Devil May Cry). I might add to these, but I’m pretty happy with them. I do some hopefully neat stuff with Bonds and Moves in the Mimic and HnS. Check um out!

http://sandypuggames.com/?page_id=41

Our DW campaign needs a wiki!  There are a million options, which one should I pick?  Here’s what’s important to me:

Our DW campaign needs a wiki!  There are a million options, which one should I pick?  Here’s what’s important to me:

Our DW campaign needs a wiki!  There are a million options, which one should I pick?  Here’s what’s important to me:

* wiki functionality, easy cross-linking & new doc generation. I believe this rules out Google Docs.

* not a jail; documents should be easy to export from it

* solid.  Not buggy.  My last campaign wiki was on pbworks and the rich editor was a buggy nightmare.

* (edit) free is very nice.

* (edit) all participants need to be able to edit it.

In the Level Up move, it says that if you have a number of XP equal to your level + 7, you can Level Up.

In the Level Up move, it says that if you have a number of XP equal to your level + 7, you can Level Up.

In the Level Up move, it says that if you have a number of XP equal to your level + 7, you can Level Up. Was the +7 intentional, as in some formula was looking to be achieved, or was there some other motivation involved?

Hey everyone.

Hey everyone.

Hey everyone. I decided to make a few Dungeon World kobolds for fun. I put them on my website. Please look them over and tell us what you think of them. Are you interested in more Dungeon World monsters? I am considering supporting Dungeon World so any input you have would be greatly appreciated. 

http://jonbrazer.com/2013/03/07/dungeon-world-horde-of-kobolds/

http://jonbrazer.com/2013/03/07/dungeon-world-horde-of-kobolds/

I wrote a very quick few notes in a blog post on a pickup Dungeon World game at home, just some thoughts on it.

I wrote a very quick few notes in a blog post on a pickup Dungeon World game at home, just some thoughts on it.

I wrote a very quick few notes in a blog post on a pickup Dungeon World game at home, just some thoughts on it.

http://stuartkehoe.blogspot.ie/2013/03/gone-adventurin.html

Also a quick 500 word write up of what they got up to in the first session:

http://stuartkehoe.blogspot.ie/2013/03/rivenhold-campaign-rising-tide.html

http://stuartkehoe.blogspot.ie/2013/03/gone-adventurin.html

I’m thinking about starting DW game with DnD veterans and I’m thinking about taking a classic – Temple of Elemental…

I’m thinking about starting DW game with DnD veterans and I’m thinking about taking a classic – Temple of Elemental…

I’m thinking about starting DW game with DnD veterans and I’m thinking about taking a classic – Temple of Elemental Evil. Can conversion be made on the fly with DW rules? Anyone tried that before?

So now I really, really want to throw Jacob Randolph’s Dashing Hero into the Planar Codex.

So now I really, really want to throw Jacob Randolph’s Dashing Hero into the Planar Codex.

So now I really, really want to throw Jacob Randolph’s Dashing Hero into the Planar Codex.

It occurred to me the other night that I could recycle the biotech beanstalk I wrote for Guardians of Order’s Ex Machina for Planar Codex use, too.