Have you every estimated the Load involved in carrying a person?
My guess is that most people would be 5 weight—that’s 1 more than Plate or a Keg of Dwarven Stout, making it possible for a horse to carry 2 people, unarmored.
Have you every estimated the Load involved in carrying a person?
Have you every estimated the Load involved in carrying a person?
My guess is that most people would be 5 weight—that’s 1 more than Plate or a Keg of Dwarven Stout, making it possible for a horse to carry 2 people, unarmored.
Prodigy and Master seem both needlessly complicated (see number of posts about Prodigy + Level 1 spells) and also…
Prodigy and Master seem both needlessly complicated (see number of posts about Prodigy + Level 1 spells) and also very restrictive, only affecting one spell in your already limited spellbook. That feels the opposite of a ‘prodigy’ to me.
I am considering house ruling these moves to this instead:
Prodigy – When preparing spells, the total levels of spells can’t exceed your level +2.
Master – Replaces Prodigy. When preparing spells, the total levels of spells can’t exceed your level +3.
This seems to be much simpler and cleaner, and much more versatile. It also resolves the issue of Prodigy + Magic Missile and all of the weird issues that creates. Is it a cantrip? If not, can it be memorized 100 times since it is effectively level 0? etc..
Has anyone else used a similar house rule? If so, how did that work out?
I figure this is as close to an apology from the powers that be as we are going to get…
I figure this is as close to an apology from the powers that be as we are going to get…
Does anyone know the origin of “Embracing No Form,” the Druid move?
Does anyone know the origin of “Embracing No Form,” the Druid move? It sounds so familiar to me, but I can’t place it. I thought Ghost Dog at first, but didn’t hear it in there, and then I thought maybe it came from a Yukio Mishima poem, but no dice there, either.
1982’s Mazes and Monsters: The Real Story
Last Breath Questions and Revelations
Last Breath Questions and Revelations
A few weeks ago we had a character bite it, and when the player heard Death’s offer, he wanted to make a counter-offer.
In that moment, my judgment was that Last Breath doesn’t let you Parley with Death. And besides, making Death an offer on Last Breath is an advantage explicitly granted to the Barbarian class, and it would devalue that class a little to let anyone do it.
Have you ever had players bargain back with Death during the Last Breath move? What did you do?
The player rejected Death’s offer, but after the session I got to thinking that the offer I gave was kind of lame, on the verge of not being a fan of the character. We decided to “re-shoot” the scene with a more interesting offer. Mistakes can be corrected.
It taught me a lesson, though: No matter what has happened before in play, the 7–9 result on Last Breath has an unstated requirement: Death wants the character alive for some reason.
Maybe that’s obvious to everyone else who ever read the move, but events in play really pushed the boundaries this time.
That requirement was blurry to me in the moment, because this character had cheated Death repeatedly, gave his heart to a witch to further escape Death, and later even stood by idly while the witch “killed” Death. It has been an ongoing drama in throughout the campaign, and I couldn’t help seeing the 7–9 bargain in that perspective.
But looking at it from the perspective of “Death wants this character alive” immediately suggested a much more interesting bargain.
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This reminds me of something else I notice in every Dungeon World game I’ve played for more than 1 session: Death’s “agenda” comes up a lot, because of the Last Breath move: Who makes it (by sheer chance)? Who doesn’t make it (by sheer chance)? What offers does Death make? What gets narrated about the Black Gate and the world beyond?
I’ve given Death a different persona in every campaign, sometimes more or less fleshed out through these encounters. But Death’s “agenda”, whatever it is, always tends to come into focus based on how the questions above shake out—through chance and through the offers—and even become a major theme of the campaign.
Is finding out Death’s interests an inevitable feature of the Last Breath move, in your experience?
Have you played Dungeon World in which the Last Breath move (as written) came up more than once without Death’s interests becoming focal, at least as a subtext of the campaign?
Have you ever used the -1D6 on a volley move and it result in no damage?
Have you ever used the -1D6 on a volley move and it result in no damage? Doesn’t feel much like a success at a cost. Or, do you say something narratively happens, but no damage. Eg. ‘Your arrow clinks off the helmet as a glancing blow. This gives your ally the perfect chance to strike.’
Something like that?
I was looking over the Hirelings section and I realized after reading it, I still don’t know how to run one.
I was looking over the Hirelings section and I realized after reading it, I still don’t know how to run one. So, if a group has a Priest hireling and they want him to use ‘first-aid’, how is that done in and out of danger?
Sly Flourish just posted some data about D&D GM prep.
Originally shared by Andrew Huffaker
Sly Flourish just posted some data about D&D GM prep. He says that the majority of people spend half an hour per hour of game play to prep. So, 2 hours of prep for 4 hours of game play.
For DW, how long is your prep for a 4 hour block (assuming you are already a few sessions in)?
Some advice to play Dungeon World with one player or two players GMless?
Some advice to play Dungeon World with one player or two players GMless?