One of my players would like for his fighter to become a sort of master tactician or sage warrior.

One of my players would like for his fighter to become a sort of master tactician or sage warrior.

One of my players would like for his fighter to become a sort of master tactician or sage warrior. I’m looking for a compendium class along those lines. Any thoughts? 

First draft!

First draft!

First draft!

Trade Routes

For each steading on the map, create a list of one to three trade supplies they have available (their goods), and one or two supplies they need (their wants). As new steadings and settlements are discovered or established, give them goods and wants. Some example trade supplies:

• cattle

• wheat

• corn

• iron

• wood

• ale

• tools

• weapons

When you want to establish a trade route, determine what you want to trade for what and roll+CHA. For each trade supply you offer that the other steading wants, add +1 to your roll. On a 10+ you establish the route, on a 7-9 the route is established but has one of the following drawbacks:

• The route is unsafe, and there is a danger (bandits, rough terrain, monsters)

• You have to pay a “trade establishment fee” of X gp

• You’ve angered the trader’s guild at another steading

While your trade route is operating, at the start of the session roll 2d6 but don’t add any stats. For each trade supply that you’re using to fulfill the other steading’s wants, add +1. On a 10+ you’ve traded enough to generate a profit of X gp. On a 7-9 you make a profit as above, but you either run out of one of your trade supplies or the route’s drawbacks happens. On a 6 or less, you don’t make a profit and one of your trade supplies dries up or the route’s drawbacks happens.

NEW HIRELING

Manager: A manager’s job is to keep track of the things adventurers don’t have time to keep track of. He manages the money that comes in, keeps track of everyone in your employ, and is what makes you an adventuring “company” and not a bunch of wandering psychos.

Balance the Books: The manager adds his skill roll to supply and trade route rolls. He also provides +1 when he helps you recruit hirelings.

So a burglar henchman who was handed a copy of the DW hireling rules would read them and then immediately look for…

So a burglar henchman who was handed a copy of the DW hireling rules would read them and then immediately look for…

So a burglar henchman who was handed a copy of the DW hireling rules would read them and then immediately look for another line of work. Right?

These make perfect Dungeon World maps, if you take out all the commentary.

These make perfect Dungeon World maps, if you take out all the commentary.

These make perfect Dungeon World maps, if you take out all the commentary.

http://www.wizards.com/dnd/Article.aspx?x=dnd/toon/TombHorrors

http://www.wizards.com/dnd/Article.aspx?x=dnd/toon/TombHorrors

I’ve been thinking about what a set of curses, blessings and the like might look like as Compendium Classes.

I’ve been thinking about what a set of curses, blessings and the like might look like as Compendium Classes.

I’ve been thinking about what a set of curses, blessings and the like might look like as Compendium Classes.  The Vampire, the Werewolf, etc.

Essentially free moves to represent the curse itself and modify the character (a “blood” hold for vampires and a feeding move, for example) and then optional per-level moves to explore your new vampiric nature.  Maybe an exit move to shed the curse?

What do you think, O wise and noble Tavernites?

I don’t know for you guys, but running Dungeon World made me realize I may have played RPGs wrong my whole…

I don’t know for you guys, but running Dungeon World made me realize I may have played RPGs wrong my whole…

I don’t know for you guys, but running Dungeon World made me realize I may have played RPGs wrong my whole life..Dungeon World is the first game in which as a GM I don’t feel like an evil psychiatrist trying various adventure experiment on my players…I don’t feel like I force situations on them and then watch and see how they find a way out. For the first time in my gaming life I play an RPG with the feeling of being part of the story my players ARE creating. From now on I’ll try to play every game like this..

I just wanted to post the Bond’s Map that my wife drew during our second game of Dungeon World.

I just wanted to post the Bond’s Map that my wife drew during our second game of Dungeon World.

I just wanted to post the Bond’s Map that my wife drew during our second game of Dungeon World. So far, bonds have to be one of my favorite things about DW. It just gives you so many hooks to start playing around.

My second favorite part of DW? Throwing the pc’s into hard things like walls, trees, hill giants, and each other.