Anyone ever had a problem with playing a cleric in a campaign or one shot without undead so your Turning abilities…

Anyone ever had a problem with playing a cleric in a campaign or one shot without undead so your Turning abilities…

Anyone ever had a problem with playing a cleric in a campaign or one shot without undead so your Turning abilities were useless? Few classes have such a specific ability or theme as the Cleric.

For a brief time on the Gauntlet community there was a post of a Dungeon World Revised before it apparently vanished.

For a brief time on the Gauntlet community there was a post of a Dungeon World Revised before it apparently vanished.

For a brief time on the Gauntlet community there was a post of a Dungeon World Revised before it apparently vanished… me thinks some nefarious group of secret agents might have snuck onto there and stole the death star plans… I mean the death dungeon plans and gotten away with them but ehh, I don’t know.

Is there actually a Dungeon World Revised edition in the works? If so, is Adam and Sage working on it, or someone else?

The Shade reached best copper seller on Drivethru RPG.

The Shade reached best copper seller on Drivethru RPG.

Originally shared by Dwarfare Games

The Shade reached best copper seller on Drivethru RPG. As a thank you we will be updating some of the artwork and layout to match our recent products. If there is anything you would like revised or fixed, please let us know. #dungeonworld

I’m toying (again) with the idea of getting rid of HP.

I’m toying (again) with the idea of getting rid of HP.

I’m toying (again) with the idea of getting rid of HP.

So, I’ve analyzed some of the numbers (here for those interested):

https://docs.google.com/spreadsheets/d/1EUtOdGMsnn52M21uytpUOg0Mhhd5v1aIxbd2I9tZ5qA/edit?usp=sharing

Basically, the only thing HP allows is granularity (a 2 dmg hit VS a 12 dmg hit). The cost is a bit slower gameplay (you have to roll damage, subtract armor, then subtract the total to your remaining HP).

But that granularity really has not much incident if in the end it doesn’t allow you to survive at least 1 more hit. For e.g., if you have a character with 15 HP, there’s no difference between taking a 10 dmg hit followed by 9 dmg hit than a 8 dmg followed by 7 dmg. In both cases, you’re down with 2 hits. And your still down in 3 hits for 1, 7, 7 VS 2, 6, 7 or … well, you get the point.

The number of permutations is not that wide if you think about it, even more so when you consider that the average damage done by monsters is around 6 (all monsters considered). From there, you can safely say that, on average, a character with 24 hp will get dropped after 4 hits.

Maths gets funky with Armor and Piercing/Ignore Armor, but let’s pass for now.

Another point I’ve taken into consideration is with HP, really, the only 4 states that your characters goes through is: Full HP, But a Scratch, Need Healing, Down.

So I came up with the idea of “Hit Boxes”. While not novel, I think it covers for characters that can take more hits than others, while not fiddling with the details (at the cost of granularity).

Considering the average damage and average/most likely HP that a character gets, I’ve come up with these numbers:

Nb. of Hit boxes

Barbarian 4

Bard 3

Cleric 4

Druid 3

Fighter 5

Immolator 2

Paladin 5

Ranger 4

Thief 3

Wizard 2

So a barbarian can take an average of 3 hits, the 4th will drop it down.

If you have a bonus to CON, add 1 hit-box.

If you have -1 to CON, remove 1 hit-box

Most monsters will make 1 hit-box worth of damage.

Strong monsters like Earth Elemental, Goliath, Purple Worm, Sauropod, Treants and the like (they all do d10+5, d8+7 or B[2d10]+2 or more) will make 2 hit-boxes worth of damage.

Dragons do 3 hit-boxes worth of damage.

Now Armor is tricky. At average damage (6), Armor 1 would give you consistently 1 more hit-box, but at armor 4, you can take as much as 8 more hits! The more you increase average damage, the less effective armor gets. At low level of damage (goblins, bandits, worgs, and such that do ~d6 dmg), at Armor 4 they virtually can’t damage you, at Armor 2 it’s as much as 4 more hit-boxes.

For sake of simplicity, each pts of Armor gives you an additional hit-box. It works with the math for 2 hit-boxes worth of damage monsters (Armor 4 protects you vs 2 more hits from those monsters, which is consistent with the maths)

Piercing trait allows a monster to ignore that number of extra hit-boxes.

Ignore armor ignores all extra hit-boxes.

Now you have 2 options for PC damage.

1. Either you keep it (because let’s face it, rolling dice is fun!)

or

2. All characters do 1 hit-box of damage or 2 hit-boxes if they can manage to do d10+5/d8+6/d6+7/d4+8.

Monsters have HP/6 in hit-boxes (round up).

Add 1 box for each pt of Armor (which are ignored same has explained above).

(it’s easy to remember, feeble creatures will have 1, most enemies will have 2, strong creatures will have 3, and the rare creatures with more than has 19+ HP have 4) + Armor.

Finally, to add gravitas to this, the GM can also attach a tag to any hit-box that you just checked off. A tag is a way to give narrative impact to the hit you received, much like the weapon and item tags. It is usually a single word, like “Bleeding”, “Blinded”, “Winded”, “Lame”, “Dazed” and such. Not all wounds warrant a tag, but the last 3 hit-boxes should most likely have one to represent increasingly serious hits.

For healing, when the game says you heal half your HP, you heal half your boxes (round up).

Poultices and Healing Potions heal 1 box.

Cure Light and Arcane Art heal 1 box.

Cure Mod heals 2 boxes

Cure Crit heals 3.

tl;dr

Instead of HP you have boxes that you check each time you’re hit and you can add a tag next to one for narrative effect.

Overly complicated, most probably. But it does work. Maths aren’t too much off from what you expect. People that are bad at math (me) appreciate the no-brainer (you’re hit, check off a box). Fans of Torchbearer, Fate or Indie Hack will surely feel at home.

I’m open to critique!

So, I know that DW is built on playing to find out what happens.

So, I know that DW is built on playing to find out what happens.

So, I know that DW is built on playing to find out what happens. But, modules are also fun. Does anyone know of any DW modules like Servants of the Cinder Queen or the ilk?

Handling Ambushes

Handling Ambushes

Handling Ambushes

So how would you handle this situation; the players enter a swamp and have to deal with lizard men using guerrilla tactics. I wanted to start off with an ambush but don’t want to make a hard move of “a spear hits you in the back”. If discern realities is used that’s a no brainer. I also know the “do what the fiction demands”. I’m thinking of just doing “a spear flies over your shoulder embedding itself in a nearby tree. What do you do?”. Curious how others have handled sneak attacks, snipers and other lurking dangers.

I just backed this kickstarter (with 12h left).

I just backed this kickstarter (with 12h left).

I just backed this kickstarter (with 12h left). While I have little interest in the actual system (except maybe Hatchling edition to game with children), I have a hunch that the monster & treasure cards and micro settings might be something that could have some use with DW. Maybe something else too, especially as I’m trying to adapt a bit more simplistic approach to DW / Fantasy PbtA. As a bonus, you get also Tiny Frontiers that has scifi mini-settings.

https://www.kickstarter.com/projects/gallantknightgames/tiny-dungeon-2e-minimalist-fantasy-roleplaying-is

Thought this video would be interesting because even though it’s not virtual, Dungeon World does cater to Power…

Thought this video would be interesting because even though it’s not virtual, Dungeon World does cater to Power…

Thought this video would be interesting because even though it’s not virtual, Dungeon World does cater to Power Fantasy Gaming. I think it’s a good idea to have at least a little self examination of our character or their world, even in a one shot.

https://youtu.be/gErFdHiTBRw

https://youtu.be/gErFdHiTBRw