Moving Away From the Six Stats
I’m curious about what people think about the six stats of Dungeon World. You know the ones – Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. We inherited them from Dungeons and Dragons, and for fair reason; it lessens the leap from DnD to DW, it makes things feel familiar.
But lately I’ve been wondering whether they’re worth keeping. Constitution, for example, is rather criminally underused. The slight overlap between Intelligence and Wisdom is occasionally an issue. Sometimes moves seem like they belong to multiple stats, or it’s a stretch to apply it to a stat at all. I’d like to know what you folks think.