I have an idea for a campaign, but I am a new DM and I wanted some thoughts form others.

I have an idea for a campaign, but I am a new DM and I wanted some thoughts form others.

I have an idea for a campaign, but I am a new DM and I wanted some thoughts form others. The idea is that a world has been mostly taken over by creatures/monsters, and has reached out to other worlds for help. The only remaining kingdom has offered payment to adventurers to go into the infested area and look for anything of value (magic items, gems, ores, information on enemies, etc.) I have ideas for jobs for the PCs to do, along with a possible reason to why the area is infested, but I would like to know what others think of the idea.

Today we launched our Dungeon World Basics series on the Discern Realities podcast.

Today we launched our Dungeon World Basics series on the Discern Realities podcast.

Today we launched our Dungeon World Basics series on the Discern Realities podcast. If you know anyone who is DW-curious (or if you yourself are), this should be a really great resource. It includes roughly 20 minutes of topic discussion and 20 minutes of (very good) actual play.

Check it out and let us know what you think!

http://www.gauntlet-rpg.com/discern-realities/dungeon-world-basics-01-what-is-dungeon-world-what-are-moves

Something cool happened last night (at least, I thought it was cool LOL).

Something cool happened last night (at least, I thought it was cool LOL).

Something cool happened last night (at least, I thought it was cool LOL). My friend playing a wizard had been reading through the D&D Rules Cyclopedia and asked “Hey, there’s a Cleric spell called Sticks to Snakes. Can we make up a wizard spell for that?”

I told him no, but he could perform a ritual. He’d need a stick, a snake skin and some fresh snake venom. He’d need to place the skin over the stick and dribble the venom over it, then fuse it all together with the magic of the ritual. Then he could break the “magic snake-stick” and toss it into a pile of sticks and they’d turn into snakes. His reply was “I’M DOING IT!!”.

That’s what the entire session was about last night. The stick and snakeskin were easy to obtain (he picked up enough to make 6, but I told him if he wanted to make more than three at a time it would require a LOT more ritual time), he rolled poorly on a DD+DEX to avoid getting bitten while attempting to get some venom, but the fighter’s antitoxin took care of that. They had to battle a pair of harpies to get to a place of power he’d used before, and then he performed the ritual.

I usually just have a wizard describe what a ritual looks like, but last night I also had the rest of the party (Fighter and Thief) hold off three progressively more difficult waves of snakes (normal, venomous, constrictor) so that he could complete it.

Jason was really excited and I said we’d end the session there, but before we did he said “I want to pick up about a dozen good, straight sticks and wrap them up into a tight bundle and put them in my pack.” I can’t wait to see what he does with his new toy!

Has there been discussion about the frequency of asking questions to the players (setting aside, “What do you do?”)…

Has there been discussion about the frequency of asking questions to the players (setting aside, “What do you do?”)…

Has there been discussion about the frequency of asking questions to the players (setting aside, “What do you do?”) Have any players experienced question overload?

Was reading Legacy 2e and I like way they way they do Fronts, if only for the ease of understanding and wording…

Was reading Legacy 2e and I like way they way they do Fronts, if only for the ease of understanding and wording…

Was reading Legacy 2e and I like way they way they do Fronts, if only for the ease of understanding and wording used.

DW fronts, I just can’t wrap my head around the way they’re worded.

I’m clearly stealing the format.

Reveal: A way to introduce it to your game after someone gets a 6 or less on a move.

Reactions: Problems the threat causes as it grows.

Resolution: Ways players can get deal with the threat.

Fallout: What the threat will do if it isn’t stopped. Activate this if you’ve checked all three Reactions and it

makes sense in the fiction.

I have a player who plays The Priest in my group.

I have a player who plays The Priest in my group.

I have a player who plays The Priest in my group.

http://www.drivethrurpg.com/product/108623/Dungeon-World-Alternative-Playbooks

His chosen religion is a god of Life and Death.

Since this class is so much open-ended, I imposed on him to justify narratively how the domain of his god manifests through his invocations.

Now I’m starting to regret as I feel he’s much more limited than the intended class seems to imply in his usage of invocations.

For example, how do you justify effects like “protection against fire” when you God’s domain technically only manipules Life and Death?

I would prefer to keep the restriction as this is a fact in the setting : gods can only ever influence elements of their domain, but I don’t want to restrict him too much in his intention of manifesting divine powers.

CROWDSOURCING

CROWDSOURCING

CROWDSOURCING

Session Zero 7 is nearly complete, but I need some help generating a list of 50 “interesting features you’ll find in a village”.

Here’s a sample of the type of stuff I’m looking for…

1 a statue near the well that animates to defend the village

2 a dilapidated church on the village outskirts

3 a blind farmer who grows the best crops

4 a painting of an ancient scholar which will answer one question each day

5 an abandoned tower or keep

6 a hanging tree, complete with hangings old and new

If you create a feature I use in the table, you’ll get your name in the credits (inside front cover) of the issue!

One of the little quirks I remember from 3e D&D was that barbarians start off as illiterate, unless you spent a…

One of the little quirks I remember from 3e D&D was that barbarians start off as illiterate, unless you spent a…

One of the little quirks I remember from 3e D&D was that barbarians start off as illiterate, unless you spent a couple of skill points to learn how to read and write. What other minor but flavorful quirks could a barbarian have, preferably not dice related? Could other classes have similar quirks?