Has there been discussion about the frequency of asking questions to the players (setting aside, “What do you do?”)…

Has there been discussion about the frequency of asking questions to the players (setting aside, “What do you do?”)…

Has there been discussion about the frequency of asking questions to the players (setting aside, “What do you do?”) Have any players experienced question overload?

Has anyone had a problem with people not “knowing where they are” in combat?

Has anyone had a problem with people not “knowing where they are” in combat?

Has anyone had a problem with people not “knowing where they are” in combat? Should we be drawing more detailed maps? Should we be describing the fiction more thoroughly? Has anyone else run into this? I love this game, and I’m looking for ways to play it better, thanks!