Where collaborative world building overrides secrecy at the game table?
Where collaborative world building overrides secrecy at the game table?
It has been said that secrecy is quintessential to a good role-playing experience. That is, the GM is not telling you everything there is to know, and uncertainty creates paranoia that drives the players minds into exiting situations and role playing.
But with collaborative world building like DW, players feel that they know what there is to be known, anything beyond that has not been created.
Just made a huge amount of progress on my Dungeon Rations: Food issue!
Just made a huge amount of progress on my Dungeon Rations: Food issue! (Being on an alaskan cruise without any internet helps a ton!)
An excerpt of a potential magic item from the zine:
Candied Oracle
They lost track of where and who these came from, so who can say it’s disrespectful to snack on them? These gummied remains of an oracle have a chewy and dusty texture, but taste slightly like a peach.
When you eat a candied body part, you wake up the next morning to discover that your respective body part has now been gummified. It can now sense the future, in a way that makes sense for the body part. i.e. ears can hear, eyes can see, etc. But everything they sense seems more… gummied. These senses are rarely guaranteed to be clear.
Your gummified body part can sense the future in any rolls that could apply, i.e. Discern Realities, Spout Lore, etc.
Some body parts might have more drastic consequences than others. Needless to say, it might be a bad idea to eat too many…
Well I finally just bit the bullet and decided to publish something.
Well I finally just bit the bullet and decided to publish something. I am excited to announce that my Compendium Compilation is available on Drivethru RPG! Some of you may remember the Monster Hunter compendium class that was mentioned in Discern Realities. Well it is in there, plus 12 other compendium classes of my own design! Since this is my first, feedback is greatly appreciated as it will help me develop better projects in the future. Thanks in advance to any who decide to pick it up!
Know thy players! Might be second most important advice after: have fun as a group. This German Video is about how to get Informations quickly about the expectations and mood of your players by using a method of psychology called “Blitzlicht” flashlight.