Anyone have any good custom moves (formal or that you made up on the fly) for dealing with weather?

Anyone have any good custom moves (formal or that you made up on the fly) for dealing with weather?

Anyone have any good custom moves (formal or that you made up on the fly) for dealing with weather?

Like…

 – When you press on despite the driving rain,…

 – When you trudge through the snowy plains,…

 – When you seek shelter from the coming storm,

That sort of thing?

Bonus points if the move has seen use in play and you share how it went.

Hey everyone, I’ve got a concept for a custom class and am still working my way through the Class Warfare book.

Hey everyone, I’ve got a concept for a custom class and am still working my way through the Class Warfare book.

Hey everyone, I’ve got a concept for a custom class and am still working my way through the Class Warfare book. Any ideas from veteran content-creators are welcome, as this is my first rodeo. 

The “Warder” is a warrior archetype that I am building to be a defensive swordsman. Think Geralt of Rivia (Witcher/ Wilzdimin) or Taleon (Shadow of Mordor). 

In the first draft, I have:

D8 damage, 

10+constitution for HP

Load is 10+STR

Before I go any further, I am building this class around defensive longsword fighting; pirouettes, parries, and cuts. For the starting move, I am thinking something along the lines of:

For the first draft starting moves I have: 

Armored:

Ignore the Clumsy armor tag

Iron Gaze: 

You glare at an upstart individual in a baleful manner. Roll+CHA, on a 7-9, they choose one:

-Do what you say

-Back away cautiously, then flee

-Lay down arms and surrender

-Attack you

*On a 10+, you also take +1 Forward against them. *On a miss, they do as they please and you take -1 Forward against them.

“Vigilant”: Roll+STR to Defend, rather than Roll+CON

On a 6, block the attack, but your footing is compromised, granting the next enemy attack +1 Forward

-On a 7-9, you are locked with the enemy. No others may assist the combat, enemy or ally. Take +1 Forward

-On a 10+, masterfully manipulate the enemy blade, take +2 Forward in combat.

-On a 12+, counterattack and deal damage+1d4

Still working on Advanced Moves, but they will focus on similar flavors. Any suggestions? Do the Starting Moves seem balanced?

I’ll be honest, I’ve never been a fan of the hireling rules.

I’ll be honest, I’ve never been a fan of the hireling rules.

I’ll be honest, I’ve never been a fan of the hireling rules. Or, honestly, the rules for the ranger’s animal companion.  I find there to be more GM fiat than I’m comfortable with. I find that the hireling skills feel fairly limited, and dislike how many of them treat hirelings as disposable.  I find the division between hirelings (or the ranger’s animal companion) and monsters (including adversarial NPCs) weird. Why does the goblin have HP and a damage die but my pet wolf doesn’t?

So, I made this for #Stonetop. It’s a new set of rules for followers as opposed to hirelings.  I’m thinking I’ll also redo the ranger’s animal companion to use these rules as well.

Feedback appreciated!

(Though please don’t bother trying to sell me on the hireling rules or the animal companion. I’ve thought a lot about them, and I’m not really interested in discussing them.)

https://drive.google.com/file/d/0B0lFq3ECDQDQRGxZZEJFbDZhdXM/view?usp=sharing

For a character that knows what they’re doing when they’re playing with gunpowder.

For a character that knows what they’re doing when they’re playing with gunpowder.

For a character that knows what they’re doing when they’re playing with gunpowder.

DEMOLITIONS EXPERT

When you ponder on how to accomplish something with explosives, Roll 2d6 + Wis. On a 10+, ask the GM 2 questions from the list. On a 7-9, ask only 1.

Either way, take +1 forward acting on the answers.

*Exactly where should I place explosives to get the effect I want?

*What unintended consequences should I expect if I use explosives here?

*What would be a reasonable alternative to achieve the same effect without explosives?

When you use a torch or lantern as an improvised weapon

When you use a torch or lantern as an improvised weapon

When you use a torch or lantern as an improvised weapon

Roll your Hack-N-Slash normally.

On a 10+ Deal your damage normally and, if possible, your target is set on fire.

On a, 7-9 also pick one:

You accidentally set something else on fire as well.

You accidentally set someone else on fire as well.

Your torch/lantern goes out.

On a 6- You pick one and the GM picks one.

Is there somewhere a Custom Moves Library, collecting the moves from forums, g+, adventures, and so on?

Is there somewhere a Custom Moves Library, collecting the moves from forums, g+, adventures, and so on?

Is there somewhere a Custom Moves Library, collecting the moves from forums, g+, adventures, and so on?

Did someone try to write a bunch of custom moves for interacting with political/city/factions intrigue (or port them…

Did someone try to write a bunch of custom moves for interacting with political/city/factions intrigue (or port them…

Did someone try to write a bunch of custom moves for interacting with political/city/factions intrigue (or port them from some other *World)?

Here’s a tiny idea I had ready for last session, but didn’t need to use (because no-one made the mad mage angry)

Here’s a tiny idea I had ready for last session, but didn’t need to use (because no-one made the mad mage angry)

Here’s a tiny idea I had ready for last session, but didn’t need to use (because no-one made the mad mage angry)

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Gargoyle Compendium Class

(when poisoned with stone syrup)

When you become a gargoyle, move your DEX and CHA modifiers to your STR and Armour as you see fit. Your DEX and CHA mods then become 0 and you take the SCARRED condition until cured of gargoylism.

If you gain a level in gargoyle form, choose one of the following moves:

A Stone’s Throw, as the Crow Flies

You sprout wings and your DEX returns to normal. Reduce either your strength or armour accordingly, and you fly as easily as you walk.

Rock-candy Mountain

When you have just bitten someone, roll+CON

* On a 10+, they turn to stone.

* On a 7-9, your bite transfers gargoylism to the victim; their armour becomes 3 but you take +1 ongoing using DEX to evade them.

* On a miss, no effect beyond the damage you dealt.

Still as a Statue

When you impersonate a statue or rock formation, roll+CON. On a 10+, hold 3. On a 7-9, hold 2. Spend one hold each time an individual or group pass by you to remain convincing.