When you use a torch or lantern as an improvised weapon
Roll your Hack-N-Slash normally.
On a 10+ Deal your damage normally and, if possible, your target is set on fire.
On a, 7-9 also pick one:
You accidentally set something else on fire as well.
You accidentally set someone else on fire as well.
Your torch/lantern goes out.
On a 6- You pick one and the GM picks one.
9 thoughts on “When you use a torch or lantern as an improvised weapon”
Why would you deal damage as normal? It’s just a torch or a lantern, right?
You deal your class damage regardless of what you use. That’s why a Wizard does 1d4 with a sword and a fighter does 1d10.
Right, right. But for some reason I thought that improvised weapons didn’t do class damage.
I’m pretty sure you can always do class damage if you can fictionally justify it.
I’d da the lantern goes out regardless.
Also the 10+ should read
On a hit/on a 7+
Otherwise you deal no damage on a 7-9.
I think I would word it like this:
When you use a torch or lantern as an improvised weapon, Hack and Slash as normal. On a hit, you do your damage and your target is set ablaze. On a 7-9, you do your damage and choose one:
– something or someone nearby is set on fire as well;
– your torch or lantern goes out.
I don’t feel you need the extra GM picks on part.
Great move !
This should also work for a flask of oil with Volley !
The “someone else” is in there because on a 6 or less the GM has the option of setting another player on fire.
Hadn’t thought of flasks of oil but good idea!
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