Hey everyone, I’ve got a concept for a custom class and am still working my way through the Class Warfare book.

Hey everyone, I’ve got a concept for a custom class and am still working my way through the Class Warfare book.

Hey everyone, I’ve got a concept for a custom class and am still working my way through the Class Warfare book. Any ideas from veteran content-creators are welcome, as this is my first rodeo. 

The “Warder” is a warrior archetype that I am building to be a defensive swordsman. Think Geralt of Rivia (Witcher/ Wilzdimin) or Taleon (Shadow of Mordor). 

In the first draft, I have:

D8 damage, 

10+constitution for HP

Load is 10+STR

Before I go any further, I am building this class around defensive longsword fighting; pirouettes, parries, and cuts. For the starting move, I am thinking something along the lines of:

For the first draft starting moves I have: 

Armored:

Ignore the Clumsy armor tag

Iron Gaze: 

You glare at an upstart individual in a baleful manner. Roll+CHA, on a 7-9, they choose one:

-Do what you say

-Back away cautiously, then flee

-Lay down arms and surrender

-Attack you

*On a 10+, you also take +1 Forward against them. *On a miss, they do as they please and you take -1 Forward against them.

“Vigilant”: Roll+STR to Defend, rather than Roll+CON

On a 6, block the attack, but your footing is compromised, granting the next enemy attack +1 Forward

-On a 7-9, you are locked with the enemy. No others may assist the combat, enemy or ally. Take +1 Forward

-On a 10+, masterfully manipulate the enemy blade, take +2 Forward in combat.

-On a 12+, counterattack and deal damage+1d4

Still working on Advanced Moves, but they will focus on similar flavors. Any suggestions? Do the Starting Moves seem balanced?

Created an NPC for my group’s first session.

Created an NPC for my group’s first session.

Created an NPC for my group’s first session. Depending on player choices, he can be an ally or enemy, as well as his retinue of knights. 

Is this  too much for 3-4 lvl 1 players to face? 

Iron-Lion: 16HP, 4 Armor, 2d10+2(2 piercing) damage, weapon has Messy

Sonnengard Knights: 8HP, 2 Armor, d8+1 damage