Based on Joshua Faller’s thread,, I wanted to try making a Druid that had the limitation of only a few forms to…

Based on Joshua Faller’s thread,, I wanted to try making a Druid that had the limitation of only a few forms to…

Based on Joshua Faller’s thread,, I wanted to try making a Druid that had the limitation of only a few forms to begin with. I  changed a few advanced moves and tweaked the trigger for Studied Essence to make it harder to get. Known forms should be much more precious for the Druid.

https://drive.google.com/file/d/0BwbHes6iNuGrUm1sVkxaeEt3eUk/view?usp=sharing

Extended playbook question- I have a new player interested in playing a character with a complicated relationship…

Extended playbook question- I have a new player interested in playing a character with a complicated relationship…

Extended playbook question- I have a new player interested in playing a character with a complicated relationship with a hive of spirit bees or wasps (not a problem because we are playing in an animistic setting). Does anyone have any playbook suggestions? I was thinking about just setting him up with a cleric with a little help from the awesome supplement Class Warfare, and though the Channeler from the likewise rad Grim World might work, there is already one in the party. Maybe important to note that there is already a fighter, a ranger, and a thief in the party as well as the aforementioned channeler. What out there do y’all think would be the most fun to play?

And, here’s another #Stonetop  playbook: The Judge.  As always, feedback and criticism welcome and appreciated.

And, here’s another #Stonetop  playbook: The Judge.  As always, feedback and criticism welcome and appreciated.

And, here’s another #Stonetop  playbook: The Judge.  As always, feedback and criticism welcome and appreciated.

This was actually the first playbook I made for Stonetop, and it was the proof-of-concept for a lot of the structures that appear in all the classes (the backgrounds, the additional setting questions on the back page, the increased flexibility in choosing moves). Not a whole lot has changed since the original, but I don’t think many folks took a close look (as it was buried in with the original teaser).

Bit of trivia (for those who care): this whole project stemmed from a long-running D&D 4e campaign. The Judge was a role that one of my players came up with to justify playing a paladin of Erathis. Some of the coolest details (IMO) come straight from that character: the Chronicle, the Legacy background, the ancient armor as symbol of authority, the juxtaposition of scholar & warrior.

https://drive.google.com/open?id=0B0lFq3ECDQDQRDRlWTNkXzhjUWs

Been way too long since I did any serious work on #Stonetop , but I’m hoping to get things rolling again.

Been way too long since I did any serious work on #Stonetop , but I’m hoping to get things rolling again.

Been way too long since I did any serious work on #Stonetop , but I’m hoping to get things rolling again. Here’s a revision of the Ranger. Feedback welcome and appreciated.

I had originally made my own world-specific expedition moves, but the ones in Jason Lutes’s The Perilous Wilds are so good, I scrapped mine and used his instead. Plus, I’d already done some work revising the core DW ranger to use those moves and the follower moves (it’s on the Lampblack & Brimstone community if you’re interested).

The other big revision is the way bonds are formatted and presented. I’ve always wanted the bonds to tie more directly into the Stonetop community and establish NPCs. I don’t know why I didn’t think of simply having them involve family before now. Sometimes I’m kinda slow.

Anyhow, I’ll be going back to do a pass at updating the bonds and moves for each of the playbooks in the next few weeks. Then, one last playbook to write (the Seeker, or bard/wizard analog).

Shortly thereafter, I’ll be looking for playtesters.

https://drive.google.com/open?id=0B0lFq3ECDQDQcEEzNUVNQl9LODA

I’m planning on running a campaign set in the Mass Effect universe; post-Reaper invasion.

I’m planning on running a campaign set in the Mass Effect universe; post-Reaper invasion.

I’m planning on running a campaign set in the Mass Effect universe; post-Reaper invasion.

I’ve more or less got classes in-hand, but I’m having a lot of trouble thinking up racial bonuses, and my friend referred me to here.

The races I plan to have available are:

Human: All classes

Asari: Adept, Vanguard, Soldier, Bounty Hunter

Turian: Vanguard, Soldier, Bounty Hunter, Scoundrel

Quarian: Expert, Infiltrator

Geth: Expert, Infiltrator

Volus: Adept

Batarian: Soldier, Bounty Hunter, Scoundrel

Krogan get their own class. Their backgrounds are:

Clan Urdnot

Mercenary

Thanks for any help you can give, and I’ll be more than happy to discuss most things about the campaign itself and/or the classes.

Thanks!

I’ve been working on something for awhile now that I call Dust & Ashes, which is a Dark Tower/Deadlands inspired…

I’ve been working on something for awhile now that I call Dust & Ashes, which is a Dark Tower/Deadlands inspired…

I’ve been working on something for awhile now that I call Dust & Ashes, which is a Dark Tower/Deadlands inspired setting.  Used Class Warfare to create all of the classes except the Gunslinger. That one is based off of the playbook of the same name by Peter Johansen.  All of the playbooks have been tweaked in some way: custom moves, modified moves, renamed moves, etc.

I’m looking for comments, suggestions, etc concerning the playbooks at this point.

Lemme know what ya’all think!!

https://drive.google.com/file/d/0B-uC6MVCrHmyS2NXd0N0S3BsRm8/view?usp=sharing

I took a stab at creating a base class.

I took a stab at creating a base class.

I took a stab at creating a base class. I did this using Pages on my iPad, and it didn’t take well to the template, so I’ll get around to fixing it. Some thoughts and suggestions would be welcome.

https://drive.google.com/open?id=0B3oWHyh-TejtcmtJaWpPcVpyN3pJUWx3dGtMMklZUEI1c0xR

A glimpse at the Master Dancer. These Master Artists have been so fun to design thus far.

A glimpse at the Master Dancer. These Master Artists have been so fun to design thus far.

A glimpse at the Master Dancer. These Master Artists have been so fun to design thus far.

https://drive.google.com/file/d/0B99hPl0o50Y8bjg3ZzIzSXV0SFU/view?usp=sharing

https://drive.google.com/file/d/0B99hPl0o50Y8bjg3ZzIzSXV0SFU/view?usp=sharing