The annual one page dungeon design contest has just concluded.

The annual one page dungeon design contest has just concluded.

The annual one page dungeon design contest has just concluded. (Rats, I always mean to design a one page dungeon only to discover I have no ability to draw…). This year may be the best ever!

https://www.dungeoncontest.com/

All you need to run this adventure in Dungeon World!

All you need to run this adventure in Dungeon World!

All you need to run this adventure in Dungeon World!

DOPPELGANGER, CARNIVAL

(Solitary, Devious, Intelligent)

Dagger (d4 damage) 10 HP, 0 Armor

Close

Special Qualities: Shape shifting

Their natural form, if you ever see it, is hideous. Like a creature who stopped growing part-way, before it decided it was elf or man or dwarf. These Doppelgangers wander the world as inhabitants of a carnival or circus, preying on the weak and gullible whenever they go; often in the employ of a stronger monster. They like to keep intelligent mimics as pets and servants.

Instinct: To infiltrate

• Assume distorted forms from a mirror maze

• Use another’s identity to advantage

• Consume the weak

DREAM EATER

(Solitary, Stealthy)

Bite (d10 damage) 16 HP, 0 armor

Close

Special Qualities: Incorporeal

A powerful psychic monster lurks among circus performers. In its natural form, it appears as a dense cloud of darkness with glints of tiny metal spikes and the sound of something smacking its teeth. With a manipulative and deceptive nature and resistance to mind-affecting magics, it is a challenging foe and can only be found in a corrupted Circus. It makes its lair in the Circus’ mirror maze and drives a town mad by preventing anyone from sleeping. Its sole drive is to sow confusion and to heighten the circus visitor’s fear, paranoia, and madness so it may safely consume a community’s restful sleep until everyone is dead. It has three powers: • Mimic: Appear as anyone who has gone through the Mirror Maze • Amplify: Amplify another’s emotional state so others can feel it. • Hallucinate: Cause someone’s hallucinations to manifest as illusions experienced by everyone. It may only be damaged by magic and magic weapons.

Instinct: Creates Madness

• Consumes Sleep

• Casts Illusions and Emotions

• Based on a monster in an Adventure Location by Stephanie Bryant “CAN’T SLEEP—CLOWNS WILL EAT ME”

INTELLIGENT MIMIC

(Solitary, Stealthy, Amorphous)

Bite (d10 damage) 12 HP 1 armor

Close

Special Qualities: Shape shifter, Take an enticing form

Mimics are natural predators, born by magical means that will eat just about anything that touches them. As shapeshifters, capable of perfectly replicating the appearance of wood, stone, and metal; Mimics commonly take on the form of stairs, door frames, chest, and many other shapes. These mutant mimics though are not only capable of greater intelligence, but even of tactics and speech. Intelligent mimics care only to feed themselves, but what the food is doesn’t matter to them, and smaller specimens will gladly let an adventurer go by unscratched in exchange for a bag of food. Such bribes can also be used to gain information or even guidance though a dungeon. (Based on a Dungeon World Tavern monster posted by Patrick Schenk).

Instinct: Satisfy Hunger

• Bargain information for food

• Take an enticing form

• Ensnare with tongue

Dream Eater’s Crown (Weight: 1)

The wearer can project powerful illusions for a short period of time, but doing so takes a mental toll. Every time the Crown is used the wearer must Roll+INT. On a 10+ the Illusion succeeds, on a 7-9 the illusion succeeds but the wearer must make camp before the item can be use again, on a fail the illusion is obviously an illusion and will only fool the foolish and gullible (Think of it as very bad CGI).

http://blog.trilemma.com/search/label/adventure

Just some campaign musings…

Just some campaign musings…

Just some campaign musings…

I read a lot of RPG material to generate ideas. In my one-on-one campaign my player established a red dragon named Kurdan Flamespitter, so I was reading through the D&D 3.5 Dragons of Eberron for inspiration and found a section about the different roles of dragons. I settled on “guardian” because I like the idea that Barbie (my player) THINKS Kurdan is just an evil red dragon, but in truth Kurdan Flamespitter is guarding something in the Fire Mountains (so named because of lots of volcanoes). I didn’t know what yet, but probably some MacGuffin.

Then, I was prepping Death Frost Doom (again) and realized that THAT is what Kurdan is guarding – the Duvan’Ku shrine high on the Frozen Peaks of Fire Mountain so that no-one can unleash the evil therein! I will have to change very little in DFD to make this work, so I’m super excited! The MacGuffin will be in a room in the shrine (probably 22, per the suggestion in DFD).

I don’t know if Barbie’s characters, Josephina, will even go there, but prepping that chunk of the game has helped me create several pieces of plot-point information for SL or DR rolls. She’s entering a library tonight and, while she’s looking for a specific piece of information about an abandoned village, I hope to be able to weave some of this in. If not, I still have it in my back pocket for later 🙂

Some thoughts about Session Zero 06.

Some thoughts about Session Zero 06.

Some thoughts about Session Zero 06.

Originally shared by Sophia Brandt

#rpgtax #readingreview

Session Zero Issue 6 – The Eternal is a 36-pages zine for Dungeon World. USD $2.99.

[^1] (affiliate links)

> The Eternal – which uses a deck of playing cards to randomize setup – is a mystery adventure akin to the old “Against the Cult of the Reptile God” module. You come to a village, see some strange

stuff, discover why strange stuff is happening, and deal with it.

In true DW fashion, the adventure offers prompts to come up with a shared background and hooks.

I like the idea of using cards to create the adventure. The cards influence the Big Bad, The Eternal, some other players, and the village. That makes the adventure re-usable – in theory. In practice, the idea behind the adventure is the same. So you’ll know the secret behind the strange happenings of the Dwarven village. And that will limit its appeal to play it again.

The author did a fabulous job of using the Countdown Die mechanism from ICRPG [^2] with tailored GM Moves to drive the action and provide clues to the mystery.

Locations and background information offer enough material for several sessions. Obviously, the author put some work into coming up with custom moves, items and stats for The Eternal, and adventure locations.

You can also link it with other adventures from the Session Zero line. (See [^3].)

Layout and typesetting do a good job of not getting in the way. I glimpsed some decent black and white images. Overall, look and feel strike me as functional but nothing to write home.

No digital bookmarks but that’s not necessary with 36 pages.

I’m itching to convert The Eternal to an old-school leaning RPG like The Black Hack. [^4]

I liked SZ06 a lot and it sounds like it will be fun to play.

I encourage you to take a look at Brian Holland’s patreon campaign for the Session Zero zine. [^5]

[^1]: http://www.drivethrurpg.com/product/235188/Session-Zero-Issue-6–The-Eternal?affiliate_id=330920

[^2]: http://www.drivethrurpg.com/product/212262/INDEX-CARD-RPG-Core-Set?affiliate_id=330920

[^3]: http://www.drivethrurpg.com/browse.php?keywords=session+zero&manufacturers_id=11364&?affiliate_id=330920

[^4]: http://www.drivethrurpg.com/product/178359/The-Black-Hack?affiliate_id=330920

[^5]: https://www.patreon.com/BrianHolland

http://www.drivethrurpg.com/product/235188/Session-Zero-Issue-6–The-Eternal?affiliate_id=330920

Here’s a slightly edited copy of my friend’s Q&A session for the “Zelda but not Zelda” campaign he started Saturday…

Here’s a slightly edited copy of my friend’s Q&A session for the “Zelda but not Zelda” campaign he started Saturday…

Here’s a slightly edited copy of my friend’s Q&A session for the “Zelda but not Zelda” campaign he started Saturday night. I’ve shared the original post below.

https://docs.google.com/document/d/1PvodMoxPIWhGhFDxzAV4Pa-bG1tozLrgEnv8IEU92Ms/edit?usp=sharing

Originally shared by Brian Holland

A friend asked me to make a couple adventure fronts for a “Legend of Zelda game, but I don’t want it to be EXACTLY Legend of Zelda” campaign he’s starting this weekend. I told him I could, but it’s more fun (and the players will have more investment) if they grow organically. So I sent him this, using a modified “Adventure Builder” by John Lewis…

We are heading to a dungeon on a small island

which lies in a kingdom told of in legend,

seeking the first of eight pieces of a powerful artifact

in order to defeat a tyrant and rescue his royal prisoner.

Start with these, then extrapolate outward…

What is the kingdom’s name, and what legends are told of it?

Where in the kingdom is the island, and how will you get there?

What is the artifact, and why is it in 8 pieces?

Who is the tyrant, and how will the artifact help defeat him?

Who is the royal prisoner, and how did you learn of his/her imprisonment?

I asked him to record the Q&A for me, so when he gets it to me I’ll post it here as a follow up.

Great free source book for GMs looking to adapt the classic D&D module B4: The Lost City to Dungeon World.

Great free source book for GMs looking to adapt the classic D&D module B4: The Lost City to Dungeon World.

Great free source book for GMs looking to adapt the classic D&D module B4: The Lost City to Dungeon World.

https://sites.google.com/site/bxgrimoire/B4%20campaign%20sourcebook.pdf

A friend asked me to make a couple adventure fronts for a “Legend of Zelda game, but I don’t want it to be EXACTLY…

A friend asked me to make a couple adventure fronts for a “Legend of Zelda game, but I don’t want it to be EXACTLY…

A friend asked me to make a couple adventure fronts for a “Legend of Zelda game, but I don’t want it to be EXACTLY Legend of Zelda” campaign he’s starting this weekend. I told him I could, but it’s more fun (and the players will have more investment) if they grow organically. So I sent him this, using a modified “Adventure Builder” by John Lewis…

We are heading to a dungeon on a small island

which lies in a kingdom told of in legend,

seeking the first of eight pieces of a powerful artifact

in order to defeat a tyrant and rescue his royal prisoner.

Start with these, then extrapolate outward…

What is the kingdom’s name, and what legends are told of it?

Where in the kingdom is the island, and how will you get there?

What is the artifact, and why is it in 8 pieces?

Who is the tyrant, and how will the artifact help defeat him?

Who is the royal prisoner, and how did you learn of his/her imprisonment?

I asked him to record the Q&A for me, so when he gets it to me I’ll post it here as a follow up.

I started a solo game with one of my best friends last night.

I started a solo game with one of my best friends last night.

I started a solo game with one of my best friends last night. One who had NEVER played an RPG of any kind! She was super excited after our session zero and can’t wait to play (maybe even today). Here a link to the questions and answers.

https://docs.google.com/document/d/1VOYEJNQuNnWDnPkc1uV5WBzF9EK52lCwioQkveh0g6U/edit?usp=sharing

The adventure seed came from a slightly modified “Adventure Builder” by John Lewis (basically I just took the last two parts out and ran the first 4 together).

http://www.rpgalchemy.com/dungeon-world-adventure-builder/

Here’s the map I made as we went along, and then the Inkarnate version I made later. The hex grid came late in the process by accident, and for some reason I can’t take it off. I hadn’t saved in a while so it was easier to leave it on than redoing 45 minutes of work after my last save LOL.