I’m going to be running a Dungeon World one-shot (or maybe two sessions if I’m lucky) for some family members over…

I’m going to be running a Dungeon World one-shot (or maybe two sessions if I’m lucky) for some family members over…

I’m going to be running a Dungeon World one-shot (or maybe two sessions if I’m lucky) for some family members over the Xmas/new year period. I was thinking at first that I’d just re-run an abridged version of Death Frost Doom, but on reflection that might be too grim for the occasion. I may just use a dungeon starter or come up with something original, but does anyone have any suggestions for good one-shot scenarios with a more adventure or swashbuckling tone?

Lets talk about Front and Dangers and Grim Portents and all things creating adventures/campaigns.

Lets talk about Front and Dangers and Grim Portents and all things creating adventures/campaigns.

Lets talk about Front and Dangers and Grim Portents and all things creating adventures/campaigns.

You start!

Update for Rogue, Warrior, Sage: (v2.3) http://bit.ly/2eB3gQR

Update for Rogue, Warrior, Sage: (v2.3) http://bit.ly/2eB3gQR

Originally shared by Dirk Detweiler Leichty

Update for Rogue, Warrior, Sage: (v2.3) http://bit.ly/2eB3gQR

Also, a couple new sets of starting questions: http://bit.ly/2ftDFar

Had to take a few things apart since the last round of playtesting, but it’s tightening up again. I’ve had a couple multi-session tests with two different groups now, with some independent playtesting starting this weekend.

I’ve never played an RPG like this, but I’m gathering a few of my friends together to play DW to hopefully start a…

I’ve never played an RPG like this, but I’m gathering a few of my friends together to play DW to hopefully start a…

I’ve never played an RPG like this, but I’m gathering a few of my friends together to play DW to hopefully start a weekly play session. Since it was my idea, I’m going to GM. I have been reading a lot and watching a lot of video playthroughs, but I know to an extent I won’t know what I’m doing until I do it. That said, I was hoping you guys could answer a couple questions for me:

The adventure I want to start with is Ghostwood Haunts, which looks awesome! There is a lot of corruption and politics which will result in a lot of conversation with many different people of the town. As a GM, picturing myself doing this is pretty daunting, it’s like having to write a movie script in my head every session. It also seems like that would be difficult for one person (me) to simulate so many different conversations. How has this type of adventure worked for you? Am I overthinking this or will it come more naturally to me?

Also, if there is a lot of investigating to do that involves talking to people, I’d imagine it wouldn’t be a bad idea for the PC’s to split up. How would splitting up work? Especially if there is information that one group is learning that could help the other, would the PC’s have to act like they don’t know it? Would it just be better for me to mute them or leave the room for scenes?

Thanks!

Well here’s a little teaser of a Campaign. Hope I get it done soon enough.

Well here’s a little teaser of a Campaign. Hope I get it done soon enough.

Well here’s a little teaser of a Campaign. Hope I get it done soon enough.

As you steadily rise atop the enormous mound, you remember that pervasive lick of desolation that telltale crimson sky had already given you a few moments back. An eerie waft of cold air that smells of rot dries your mouth when you gasp at the sight of the suffering clouds. Standing in solitude in the middle of the land, a black stone structure punctures the heavens, as the wounded cries in mauve rain and shouts in thunders. Get out it says. Get out – You hear it in your head. But despair and horror become eclipsed by an unnatural curiosity, much more than you’ve ever experienced in your life. Get out— No, you cannot. Your hopeless wandering needs to end. Questions will not be quenched by your shaky icy palms and a body dulled by mortal fear. They will not be quenched by time. Only by discovery will you be put to rest.