Teaching DW to some new guys. Their first impression was: “What? I can do WHATEVER I want? Really?!”

Teaching DW to some new guys. Their first impression was: “What? I can do WHATEVER I want? Really?!”

Teaching DW to some new guys. Their first impression was: “What? I can do WHATEVER I want? Really?!”

The Bard, Bombardier, Dueling Wizard and the Witcher are at the fountain of healing in The Temple of the Middle of…

The Bard, Bombardier, Dueling Wizard and the Witcher are at the fountain of healing in The Temple of the Middle of…

The Bard, Bombardier, Dueling Wizard and the Witcher are at the fountain of healing in The Temple of the Middle of the Earth which is located on a sky island. The island rotates, but intermittently so every now and then (when I think it will cause most mayhem) gravity changes direction.

The bombardier sought the fountain out to have his ear fixed that he lost in an explosion.

Sky pirates arrive. They want to fill their barrels with healing water. When the Guardian of the Spring appears he kills the bombardier. (The pirates ran off)

The bombardier sees a black guy in a frilly shirt and shades approaching. Cool blue Jazz music playing. Death tells the bombardier: If you want to live, you have to dedicate your life to Jazz music. The bombardier agrees. Oh and one more thing: If anybody takes water from this spring you will die. Too much healing around is contrary to my interests.

The pirates return with their barrels. The bombardier destroys their ship by blowing it up.

And then the Witcher starts filling bottles from the spring. The bombardier says, no dude. If you do that I’ll die! He shoots the bottle from the Witchers hand with a called shot from his flintlock pistol. The Witcher takes another bottle. You know how much it is worth?

This time the Dueling Wizard (Harry Potter clone) knocks the Witcher over with flippendo.

The Witcher repents. He is in a real moral dillemma. Ok, he says. Is Death omniscient like God? The bard spouts lore: No. Then how will he know?

He stealthily takes a bottle and fills it. Rolls 7-9 on stealth. (Dex) Which is not good enough to fool Death. Duh!

The bombardier drops dead.

The Witcher will get rich beyond his dreams by selling healing water, but he now has guilt.

The player now wants his character to commit suicide…

I’ve relaunched my school’s story game club, Ludi Fabularum, expanding it to two days after school during the week…

I’ve relaunched my school’s story game club, Ludi Fabularum, expanding it to two days after school during the week…

I’ve relaunched my school’s story game club, Ludi Fabularum, expanding it to two days after school during the week with a maximum of six students in each group.

Group One features four 5th-graders playing Brock, human druid; Titanius, human paladin; Elcatude, human ranger; and Kya, human thief. I started them out using Jason Lutes’s “Children of the Wood” funnel starter. The players determined that Kya had befriended Sukira, the most recent missing child, who was the youngest daughter of a poor family befriended by Brock. Titanius and Elcatude believe that a cyclops lives in the Thornwood, and that this monster, which neither of them has ever seen, might be responsible for the monthly child abductions. The quartet ventured beyond the river into the forboding Thornwood. They picked a strange trail of small-footed humanoids which led them into an ambush by a bizarre, fearsome tree-like monster. We ended today in the middle of a pitched battle against this monster as well as a half-dozen thornlings that decided to ambush the heroes.

Group Two started with “The Dog-Men Cometh”, another of Lutes’s funnel starters. This group has more players, but they ended with similar party compositions: Elana, human druid; Celion, human ranger; Elixea, elf barbarian; Fox, human thief; and Piper, human barbarian. (Normally I’d not allow two of the same class, but Piper’s player started in Group One but had to change days due to transportation issues, and it didn’t seem fair to have her make up a new PC.) This adventure started in media res with the heroes holed up in a peasant’s home while dog-men battered down the door. After a pitched but lop-sided battle, the heroes emerged victorious and Celion and Kitty, her cougar animal companion, raced off after the few surviving dog-men, picking up their trail outside the village. In response to one of the pre-game questions, the students composed this nursery rhyme:

“Don’t go out at midnight.

Dog-men will come and bite.

They’ll definitely give a fright.

Good night!”

Playing DW 2-hour demo The Slave-Pit of Drazhu at the Anime Convention in Venezuela (Margarita Island).

Playing DW 2-hour demo The Slave-Pit of Drazhu at the Anime Convention in Venezuela (Margarita Island).

Playing DW 2-hour demo The Slave-Pit of Drazhu at the Anime Convention in Venezuela (Margarita Island). They loved it.

Weee, after a few months of asking newbie questions and getting distracted, I finally ran a DW oneshot / test game…

Weee, after a few months of asking newbie questions and getting distracted, I finally ran a DW oneshot / test game…

Weee, after a few months of asking newbie questions and getting distracted, I finally ran a DW oneshot / test game with friends!

It went well – started with intro to DW and creating characters at around 7pm and by a little past midnight we had reached the a good wrapup point at the end of my little adventure, with all 4 players having enough XP to hit level 2 (after the End of Session rewards).

Went fairly smoothly, with a few little kinks in places – Have identified a few things I need to do better, but everyone seemed to have fun 🙂

So one of the characters (a necromancer) in our play-by-post game has been poisoned, and is having an exciting…

So one of the characters (a necromancer) in our play-by-post game has been poisoned, and is having an exciting…

So one of the characters (a necromancer) in our play-by-post game has been poisoned, and is having an exciting experience while she is unconscious. You can read it here: http://www.ileni.com/scene?id=28

Blog post: a writeup of a Grim World game I ran last weekend. Things went horrifically right/wrong?

Blog post: a writeup of a Grim World game I ran last weekend. Things went horrifically right/wrong?

Blog post: a writeup of a Grim World game I ran last weekend. Things went horrifically right/wrong?

Originally shared by Stephanie Bryant

This writeup is an example of what can occur when you “play to find out what happens.” I ran a game of Dungeon World this weekend while visiting my family. We had originally planned to play a lighthearted game with my niece and her girlfriends, but all…

http://www.mortaine.com/blog/2014/09/24/when-the-planarch-vault-went-wrong/

One of my players decided to Spout Lore between sessions and this is what happened over Hangouts this morning:

One of my players decided to Spout Lore between sessions and this is what happened over Hangouts this morning:

One of my players decided to Spout Lore between sessions and this is what happened over Hangouts this morning:

————————————

Player:

Is that the same king Teothiar from the ancient Angiar texts, become Drazhu or “malice” in his native tongue

the king that never lived

GM:

I like it. A Spout Lore roll would tell us how accurate you are.

Player:

rolls for wisdom check, succeeds, 11

GM:

The King who Never Lived is very interesting.

I’d love to hear/discover how that situation arose.

Player:

many of us thought he was just a fairytale

the story goes that he was his father’s only son, born stillborn.

his first advisor pressed by threats of death used the darkest form of sorcery in the name of ensuring his lord had a heir, as the king’s wife had also passed in the birth

the boy was brought back to life, at a price. The king incumbent was destined to lose his soul so that his son may live. the fates deemed that this would not be until the king’s death.

knowing his fate, he sought to prolong his life using dark arts and sorcery much as he had done to save his son in the first instance,

I’m on a roll let me keep going

GM:

Of course

Player:

and so the king’s advisor an agent for darker powers, indulged his king, calling upon frightful energies to sustain him, sacrifices of his servants, exotic concoctions of rare beast and bush and finally after all others could sustain him no longer, a stone, so powerful that death itself was afraid of its presence.

but even the stone could not preserve his mind, slowly over the decades, the kind grew frightfully more and more mad

the stone sustains life, not mind, in the end the king wished for death, only a husk of his consciousness remained

and so the stone took away the life it gave, and the soul of the king with it. leaving naught but itself and a pile of wispy dust on the floor

the debt was paid in the end, the kings son became the king albeit 184 years after he was meant to be…or not, as the case may be

GM:

What a lovely story.

Player:

however… the son inherited the stone, its needs quelled its power renewed

he kept it as a bauble

GM:

I take it his kingdom didn’t fare too well beneath his rule. I should ask the Ranger what brought him so low…but that can wait until next session.

Player:

the boy’s mind fared better than his fathers

better yes, kinder no

GM:

In a way, the stone and he had much in common, and therefore less affected.

Player:

he knew the power and the corruption of the stone, he knew it would take thrice what it gave

GM:

They were both cold, still creatures of death.

Ageless, unfeeling.

Player:

indeed

where his father had passion, rage, fury, greed

GM:

So much water passing around the stone

Immovable, unmoved

barely even eroded

Player:

this man, was no man, an intelligent golem,

GM:

A clay thing shambling across the earth

when it should’ve been buried at birth

Player:

slowly the will from within the stone… moved to take this blank, this plain canvas so attuned to it

GM:

and add motivations, machinations

Player:

man

this is getting crazy

GM:

which the boy couldn’t discern from his own

It is playing the Long Game

and Drazhu a pawn

of many

long forgotten

In a shattered world of floating islands slowly being dragged into the open maw of an alien dimension, who will…

In a shattered world of floating islands slowly being dragged into the open maw of an alien dimension, who will…

In a shattered world of floating islands slowly being dragged into the open maw of an alien dimension, who will stand against the Empress of Carnage and the unknowable forces that guide her insane plans?

Rhodon, haunted vines wrapped around a skull Druid

Trejo, igneous rock asura Barbarian

She East of the Wood, the last free goblin Ranger / True Smith

Van Caine, bulldog-man Gladiator / Warrior Poet

Yggsieg, horned shaggy giant Cleric / Merry Maker

Sansa thing from beyond possessing a baroness Wizard

This is what happens when you say “you can be anything”.

They each ride a “scream-wing”, a sort of giant bat. They wear fantasy equivalents to biker leathers.

We’ve only played one session, most of it was world building and map drawing.

Still, somehow Yggsieg and Trejo managed to collapse a tower. Van Caine leapt from his scream-wing mid-flight and elbow dropped a “sky-dancer” (giant dragonfly used by the evil empire) into a lake. She East of the Wood (Shewie for short) shot an antagonist off a balcony with her “gonne” before he could even get a word in. Rhodon and Sansa showed alarming efficiency at wasting unfortunate plague mutants; Rhodon shifted into a scorpion and Sansa made sure he stayed invisible as often as possible.

As a GM, I’m very afraid. But this campaign is going to be legendary among us! I can feel it already!

Well that was a long post, one more thing, rather than drawing a big map, every island gets drawn on different little bits of paper, and they’re going to move around each session. Should make traveling interesting!