Blog post: a writeup of a Grim World game I ran last weekend. Things went horrifically right/wrong?

Blog post: a writeup of a Grim World game I ran last weekend. Things went horrifically right/wrong?

Blog post: a writeup of a Grim World game I ran last weekend. Things went horrifically right/wrong?

Originally shared by Stephanie Bryant

This writeup is an example of what can occur when you “play to find out what happens.” I ran a game of Dungeon World this weekend while visiting my family. We had originally planned to play a lighthearted game with my niece and her girlfriends, but all…

http://www.mortaine.com/blog/2014/09/24/when-the-planarch-vault-went-wrong/

4 thoughts on “Blog post: a writeup of a Grim World game I ran last weekend. Things went horrifically right/wrong?”

  1. Yeah. Keeping in mind: every mind flayer contact was triggered by her rolling a 6- on a “speak with spirits” attempt. So, really… I don’t even feel bad. and considering the laughter around the table, neither did she.

  2. Not just once, but TWICE! Because the first time wasn’t disturbing enough!

    Oh, and I should note that, although I throw the phrase “mind flayer” around, it’s actually the Ment-Jador from Take On the Lower Depths from TakeOnRules. 

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