So two nights ago I tried an idea I’ve been rolling around for a while.
So two nights ago I tried an idea I’ve been rolling around for a while. Three of my six players were challenged to a 3×3 duel by NPCs. I let my other three players play the NPCs making it a PvP (player versus player) session. I gave each NPC some warrior-esque moves. Everyone loved it. It really forced my players to learn and use their class moves in creative ways. But also it kept all the players participating, which is sometimes difficult with large groups.
Another thing we learned was that it is fairly hard to adjudicate between players what tags like “messy” “forceful” and “awkward” mean when their fighting each other. So we placed exact meanings on each of them.
Messy = on a hit, the victim loses 1 armor or takes a disability.
Forceful = on a hit, the victim takes a knee (-1 forward for them)
Awkward = on a miss, an ally is struck.
I assume this lack of concrete direction in terms of many DW rules is the major complaint people have in regards to DW lacking PvP. As well as things like my paladin trying to use voice of authority on the player controlled NPCs he’s fighting…
Has anyone else had to do anything like this?