So, I had a game last Monday.  I know that the game is not well suited to minis.  I had an old adventure that was…

So, I had a game last Monday.  I know that the game is not well suited to minis.  I had an old adventure that was…

So, I had a game last Monday.  I know that the game is not well suited to minis.  I had an old adventure that was created for D&D 3rd, so I had all the stuff for it in paper minis and Maps.  I discovered that you can use it as an aide for large combats.  Combats where the PCs are up against around double, maybe more, combatants.  It also helped some imagination in it.  A more timid Player was able to vividly describe an action of acrobatically leaping over a person to slice down on another enemy.  He was a halfling monk with an Acrobatics Move on his sheet.  So I had him roll that, then roll the Hack&Slash, but it allowed for a great description.  I used dice on a map to roughly describe where the bad guys were in relation to them.  No worrying about ranges or sizes or movement actions.  Just, “Hey, you are about  here and they are about here.  This will be moved around a lot and not in any sort of order, What do you do?”

The visual helped not only the combat but it helped me keep track of a lot of opponents.  Just wanted to Share.

Just curious to know if you guys would let one of your players wear a chainmail and a plate armor at the same time…

Just curious to know if you guys would let one of your players wear a chainmail and a plate armor at the same time…

Just curious to know if you guys would let one of your players wear a chainmail and a plate armor at the same time for a Paladin? It looks to me like this would be inconvenient as movements would be severely restricted, but then again the Paladin ignores the clumsy tag for armors…

Episode 7: Intrigues:  Daggers in the Dark

Episode 7: Intrigues:  Daggers in the Dark

Episode 7: Intrigues:  Daggers in the Dark

Our trio take on the Gray Gull mercenaries.  Cool sidequests created by 7-9 results and making characters look cool, even when they roll badly.

https://forum.rpg.net/showthread.php?776829-Intrigues-of-Parsantium-Dungeon-World&p=20017261#post20017261

https://forum.rpg.net/showthread.php?776829-Intrigues-of-Parsantium-Dungeon-World&p=20017261#post20017261

Episode 6:  Intrigues of Parsantium:  Secrets Slink out of the Shadows is UP!!

Episode 6:  Intrigues of Parsantium:  Secrets Slink out of the Shadows is UP!!

Episode 6:  Intrigues of Parsantium:  Secrets Slink out of the Shadows is UP!!

A good solid episode, not a lot of dice rolling and not a single failure.  

I also talk about my first real use of a Front.  And it goes spectacularly well for me.  

Link here over at RPNETS Actual Play;  https://forum.rpg.net/showthread.php?776829-Intrigues-of-Parsantium-Dungeon-World&p=19995341#post19995341

https://forum.rpg.net/showthread.php?776829-Intrigues-of-Parsantium-Dungeon-World&p=19995341#post19995341

Just updated our campaign map with some new stuff for tonight’s game.

Just updated our campaign map with some new stuff for tonight’s game.

Just updated our campaign map with some new stuff for tonight’s game.  I thought I’d share it here because I like the way it’s coming together.  There’s still plenty of blanks to explore!

On Friday, our heroes were captured and robbed by pirates (as happens) and all their gear (along with the other loot…

On Friday, our heroes were captured and robbed by pirates (as happens) and all their gear (along with the other loot…

On Friday, our heroes were captured and robbed by pirates (as happens) and all their gear (along with the other loot from previous raids) was in a bag of holding. This was the first time I got to try random loot as I had each player reach blindly into a bag full of tiny physical props and describe the properties of the thing they brought out.

In the bag of loot, they found a die with a trident on it, a puzzle lock, a potion bottle, a necklace, a book, and a flat black stone.

The focus stone (0 weight) allows the Monk to store 2 ki in reserve when meditating. The ki can be accessed as long as the stone can be accessed and held in the hand.

The book, “Rare Toxins and How to Craft Them” is a poison tome (2 weight) full of information. Whenever the thief has a quiet moment in a new location, she finds one ingredient. Each poison requires three ingredients, but she must state the poison’s effect when she finds the first of each three ingredients.

The necklace is a sauhagin totem usually given to air-breathing envoys to allow diplomatic negotiations in their underwater cities. This negotiation may have ended badly, or the envoy killed by pirates on their way back to shore.

We have yet to determine what the necromancer’s potion does, as his player was absent that session.

The ranger studied the lock, thinking back to stories of magic locks which open or close minds, memories, or visions. Other stories are of ghost locks which can open or close nearby doors or fastenings by sympathy…which one is this?

As for the druid’s demonic die, he remembers seeing one of them used by smugglers in Seaspark…perhaps it is a magically loaded die, that always wins the right bet, or perhaps it is the kind used to settle specific disputes by consulting a demon for their opinion of favour? We’re thinking about drawing up a random table so when the player uses the die as one of his 2d6+whatever (and the character can throw or drop the game version of the die) the higher the number, the greater the boon, and/or lesser the price you must pay the demon. I know this seems a little backward but that’s mid-circle demons for you.

I had HEAPS of other stuff in my bag, I guess they might find those things in other sessions, in different hoards. For now, this bag of holding has divulged all it had of interest to them. I do regret that I didn’t make the loot crash through the deck and sink the ship when they emptied it by hoisting it up the mast…