Hey!

Hey!

Hey! The Alford Soultaker podcast is back after a short hiatus. If you haven’t heard it before, it’s a pulpy fantasy tale of antihero and military deserter Alford and his complicated relationship with a cursed sword he just can’t get rid of.

As part of the Comic Strip AP series, it’s short, punchy episodes that usually last about ten minutes and add up to a very different sort of AP. Check it out!

Originally shared by Oli Jeffery

After a butch, growly hiatus, Alford Soultaker returns for some more pulpy swords and sorcery adventures, as we learn a little more about his military past.

http://www.gauntlet-rpg.com/comic-strip-ap/dungeon-world-alford-soultaker

cc: Robert Bullen​

Hello!

Hello!

Hello! We play loads of Dungeon World over at the Gauntlet. Our latest series is called We Hunt the Keepers! and it has been pretty dynamite. Below is a link to a YT playlist that contains all 13 sessions we have currently run in that campaign. Those sessions are divided between four different adventures:

The Song of the Milk-White Putrescence (4 sessions)

Children of the Eight-Legged She (4 sessions)

The Path to Dim Carcosa (4 sessions)

The Merry Abattoir (1 session, with 3 more to come)

Future adventures include:

The Bloody Road to Bellet Osc (coming in September)

The Bone Crown of Old King Smule (part of Gauntlet Con, October 20-22)

I have had a really stellar cast of players to this point, and I’d like to give them a little shout-out:

David LaFreniere, my co-host on Discern Realities and co-editor of the Codex zine;

Fraser Simons, author of The Veil RPG;

Lowell Francis, my co-host on The Gauntlet Podcast and author of the ENnie-nominated Age of Ravens blog;

Gerrit Reininghaus, who is one of my favorite Gauntleteers to game with;

steven watkins, organizer of Cheap Con in Austin;

Christo Meid, a fantastic and supportive member of the Gauntlet community;

Tony Hahn, a new player I was delighted to get to see in action;

Chris Wiegand, a long-time player in my DW games; and

Maria Rivera, Gauntleteer and author of a piece in the new Codex.

If you want to see some really outstanding Dungeon World play, I recommend giving some of these a look!

https://www.youtube.com/playlist?list=PL26DVDSsqVz6VlgBJpGA6qp7wCb2OydB7

Going back to an old game.

Going back to an old game.

Going back to an old game. Our first DW game. Felt so good. We last played these characters in 2013. Picked up right where we left off…

I have a large discbound notebook that I take notes, quotes and scribblings of fronts and threats and so on, it’s a sort of DW bible that I use for nothing else.

I love this game.

My first formal exposure to Dungeon World…

My first formal exposure to Dungeon World…

My first formal exposure to Dungeon World…

Originally shared by Michael Wenman

EttinCon Debrief (Part 2)

The last debrief post started going longer than I expected, so I’ve decided to break the debrief into three parts for the three sessions of the day. Between Sessions 1 and 2 was lunch, looking at the stalls set up by the local game store ” Afternoonified ” …

I love this game

I love this game

I love this game

This is a bit long, but I just wanted to get some of this down while it was all in my head.

People in my game, on the off chance you are reading this, this won’t have spoilers but it’s kind of “man behind the curtain”, so read at your own risk.

My players had a pretty long and sudden hiatus; about 4 months long. We have three players + me (GM), and one had to take a break for outside reasons, so we paused. I thought this was basically the end of the game, but lo and behold, the band got back together this week! (This was very exciting to me – not only do they like my game enough to play each week, they didn’t take the easy out of “situations have changed and we can’t play now”.)

We have a Druid (Ivy), Paladin (Solus) and a Bard (Stark, who plays a lute). Goblins have been attacking the Druid’s forest, and they are trying to figure out why. The last session we had, they had just fought a troll and camped while en route to a nearby druid encampment, where they hoped to find answers from the leader there, Aurbrey.

I had not prepared really anything, for all of my time I had away from the table. I had some general ideas about things that were coming, but I had those from before. I do wish I had been more prepared, but once things started going, it really went. Hopefully the players felt the same way!

I knew we needed something to get things moving so I picked a fight with Ivyt the Druid. You see, the players were escorting a group of NPCs from a different encampment to this new one. The leader of the first encampment is named Lem. I explained that half of the clan was suddenly missing this morning, and Lem started berating the Druid about it. Lem had been sitting by the fire all night drinking, and it soon became clear that he blamed these newcomers for the problems they were having. (Something I had apparently not considered: how was it he was sitting here all night, and didn’t see the people leave? Maybe that’s part of the mystery though…)

Lem stormed off to his tent.

Solus the Paladin decided he would attempt lay on hands, to try to sober Lem up. After some discussion he was able to convince Lem to allow the prayer, and he rolled 10+ and sobered him right up. It was a great start to the session – the NPC was now totally ready to head out and saw the newcomers with more favor.

They started wandering through the woods, so I had them roll “undertake a perilous journey”. I kind of dislike this move because it often falls flat for me, but I knew that the only way to figure it out was to keep trying. The Paladin was trailblazer and rolled 6-. What does being slowed down look like? The Druid was Scout and rolled 10+, so slowing them down with bad guys wasn’t really going to work. And then I knew.

They found themselves suddenly in a creepy, dense forest. It had become basically night in the middle of the day, the trees were so thick and dark, and they noticed the branches were gnarled and twisted. Some trees seemed to be leaking blood instead of sap.

Stark the Bard, having bardic lore in Grand Histories of the Known World, asked me something about what he knew of the place from legends. I told them this place was Rhym, a legendary forest, known for magic (usually evil), where failed wizards and cultists often wound up. It was also something like the Bermuda triangle. There are few if any first hand accounts of entering and leaving, and most that tried have gone mad or been changed drastically. Or at least that was the legend.

The Bard then atempted to heal the trees with Arcane Art. I looked over the move, and it’s not really meant to be used on something like a tree (it says “choose an ally”), but I figured it would be fun to see what happened from trying – it was basically just going to be RP. He missed the roll, and so I said that as he sang the song he could hear an echo of it being sung over him, off-tune and very creepy.

The Paladin started trying to get his bearings, trying to figure out where they came from, and where they should go. He rolled discern realities – and also missed. I said that as he was looking around, he heard what sounded like great flapping wings over the treetops – the trees bent and swayed under the powerful force of the wind from the wings. They couldn’t see the creature as it flew over, but only hear it and feel the shaking trees. The Paladin then started freaking out over the prospect of a dragon.

As an aside, this was one of my favorite moves I made. I had no intention of throwing a dragon at them (and technically it is still a ways off), but it was great to “show signs of an approaching threat”. Everyone knows there is a dragon, but they have no idea when it might strike. I am so proud of thinking of this, as simple as it is.

The Druid changed into a bird to take a peek at the dragon, that was now circling around the distant mountain that they were traveling towards (they have a treasure map, and it’s on the way to the druid camp).

They eventually looked around enough to figure out that to the right was what seemed to be cultists, and to the left was maybe the path to leave. They took the left path, leaving these cultists behind (and leaving me with new fronts).

Once they arrived at the druid camp, they found it half-destroyed, with the people there fixing up their homes and stores, and building a large fence to try to prepare for further attacks. Lem said he would travel ahead with Ivy to find Aubrey, but Stark, who is obsessed with Solus, attempted to convince Lem to take Solus with them. He played some song, and I can’t even remember what I made him rol – I think there was a roll. At any rate, they all end up traveling into the center of town.

They find a townsperson and ask them if they know where Aubrey is. He says he can go find her, but it will probably be about an hour. So they start talking to the other people around, and Solus starts helping build the giant wall they were constructing.

Eventually, they come to find out that there seems to be some sort of enchantment on the townspeople here; Stark plays his lute to break them free, and succeeds.

Next time they are going to meet Aubrey – who they are not sure now if she will be an ally or foe.

The game felt like it really fired for me, and I think the players liked it too. This weekend I might try to think up some more stuff for Tuesday; I definitely need to write down the info about cultists and whatever the hell front they’ve got going on.

Complete newbie GM question here regarding items and custom moves in DW:

Complete newbie GM question here regarding items and custom moves in DW:

Complete newbie GM question here regarding items and custom moves in DW:

When players first encounter a new magical item how much do you reveal about it to them. Do you have them try and figure it out by using it? Do you just hand them the information? Do you have them spout lore? Take it to a specialist?

I have the same question for a location that has a custom move associated with it. For example, do you just tell them outright what the possible outcomes are involving the roll? Do you hint at what it might do?

Any help would be appreciated.

Title

Title

Here’s my session report for the last episode of Planets Collide, in which I used the advice given on this forum about seafaring combat. Thank you all!

https://d6.beardedbaby.net/the-flameghoul-reloaded-dungeon-world-planets-collide-session-16

I didn’t get a chance to dive into the mechanics in this post, but I’ll do a follow-up post shortly analyzing how all this came about.

Hi!

Hi!

Hi! I ran a game of Dungeon World on Roll20 the other day: I had run some face to face sessions but was new to running it online. I think it went really well!

We had a Druid, a Fighter and a Paladin as well as an Archeologist (a playbook created by Peter Johansen).

Anyway, I did a very brief write up and collected a few images relating to the motley crew of characters we created. I’m planning on doing some character illustrations (fan art) myself if we keep on playing. Check it out 🙂

Live with Week 15 of our @Dungeon_World Tides of change Campaign with @Weefz @claytor22 @BenMeetsWorld…

Live with Week 15 of our @Dungeon_World Tides of change Campaign with @Weefz @claytor22 @BenMeetsWorld…

Live with Week 15 of our @Dungeon_World Tides of change Campaign with @Weefz @claytor22 @BenMeetsWorld @potato_fishy http://www.twitch.tv/jamescuk

http://www.twitch.tv/jamescuk