CROWDSOURCING…

CROWDSOURCING…

CROWDSOURCING…

The antagonist in issue 6 of my Session Zero zine will have three moves based on certain aspects: Title, Clan and a Staff. The Staff will always be the same (The Staff of Souls), but The Title and Clan come from a card draw from a regular deck of cards.

Each card rank gives a different title, which gives the antagonist a specific artifact that comes with a move. Likewise each suit gives a different Clan name which tells what “eternal form” the antagonist has, and dictates another move.

Example: Kind of Diamonds = Kazlan Dirr, who is a Lich wearing the Crown of Command (and wielding the Staff of Souls).

Kazlan Dirr

HP, Armor, etc.

Lich description

Instinct: X

(which requires the Staff)

I have the four clans and the staff, and two of the artifacts (“Crown of Command” and “Tiara of Teleportation”) but need help with the other 11 artifacts. They need not be alliterations, but need to be concise enough that you can easily understand their move just by their name.

Thanks in advance. If I use your suggestion in the zine I’ll include your name with it!

I knew I was missing a rule modification I made at the request of a redditor.

I knew I was missing a rule modification I made at the request of a redditor.

I knew I was missing a rule modification I made at the request of a redditor. Anyway I always allow both Core and Class Warfare builds in my games, so this rule is a fix on the inconsistency between the rule sets.

Last session I made a custom move when the characters needed to cross quite a bit of terrain fast.

Last session I made a custom move when the characters needed to cross quite a bit of terrain fast.

Last session I made a custom move when the characters needed to cross quite a bit of terrain fast. It is a tweak on the undertake perilous journey move. It created a lot of drama when two of four players failed their rolls, and that was fun (I think). Give me feedback on the move! (Thank you!) Negative or positive, hack it to pieces if need be. It’s all good.

When time is of the essence and you ride through a perilous area/wilderness at full speed, come hell or high water; you ride from some threats and problems, but risk greater problems.

On the following UPJ roll you take +10 for Trailblazer, but everybody rolls+(apropriate stat). On a 10+ you and your horse are fine. On a 7-9, choose one consequence. On a 6- the gm chooses two consequences.

Consequences

* Your horse is injured or becomes lame. You get to where you are going, but your horse can’t carry you any further before it has had about a week to recover or receive proper healing.

* You attract attention from something dangerous that you can’t outride.

* Ta -1 to Scout for UPJ.

* It takes a toll, take a debility in strenght, dexterity, or constitution.

* You loose or brake something valuable along the way, tell us what.

As usual with any DW stuff I post, I saw something I didn’t like as is, and I tweaked it to something that worked…

As usual with any DW stuff I post, I saw something I didn’t like as is, and I tweaked it to something that worked…

As usual with any DW stuff I post, I saw something I didn’t like as is, and I tweaked it to something that worked for me. Maybe it doesn’t work for you, maybe it does. Works for me either way.

Dunno how much it can be useful to any of you but, meh, it’s free!

Dunno how much it can be useful to any of you but, meh, it’s free!

Dunno how much it can be useful to any of you but, meh, it’s free!

The Virtuous, a hack of the paladin that is focussed on virtues instead of religion. Not yet tested (first test session is tonight). Backgrounds are inspired by Chinese culture (to fit my player’s concept for her character).

I need to give credits to the peeps from #WorldofAdventure because I’ve stolen quite a few moves from their Paladin playbook, and then some here and there (The Samurai and The Fated Hero), although I think I didn’t keep any from these 2 “as is”.

https://drive.google.com/open?id=1XLjjaMVgvrQoBTLkeLCzipJYkUEo9F71

https://drive.google.com/open?id=1XLjjaMVgvrQoBTLkeLCzipJYkUEo9F71

Here’s the DR-style Adventure Starter for my next issue of Session Zero: The Frost Giant’s Gambit.

Here’s the DR-style Adventure Starter for my next issue of Session Zero: The Frost Giant’s Gambit.

Here’s the DR-style Adventure Starter for my next issue of Session Zero: The Frost Giant’s Gambit.

https://drive.google.com/file/d/1G5eXes4MQFZI4yJX3q6TCMclgTadagVz/view?usp=sharing

The issue will be available for a $2 or $4 pledge on my Patreon page on Monday, January 22nd (https://www.patreon.com/BrianHolland) and soon after that for $2.99 on DriveThru RPG

https://drive.google.com/file/d/1G5eXes4MQFZI4yJX3q6TCMclgTadagVz/view?usp=sharing