A redditor doesn’t like how HP works in DW, and there was some mention of not being able to keep getting cut…

A redditor doesn’t like how HP works in DW, and there was some mention of not being able to keep getting cut…

A redditor doesn’t like how HP works in DW, and there was some mention of not being able to keep getting cut indefinitely. I ran with this “finite cuts” idea.

I have been running a small campaign for a year, with one player.

I have been running a small campaign for a year, with one player.

I have been running a small campaign for a year, with one player. Looking for just a few more players to add a bit more depth and dynamics.

Find us here if you are interested :

https://app.roll20.net/lfg/listing/95870/sky-pirates-dungeon-world

I’ve been thinking about fight scenes in Dungeon World quite a bit (partly inspired by the excellent bursts of…

I’ve been thinking about fight scenes in Dungeon World quite a bit (partly inspired by the excellent bursts of…

I’ve been thinking about fight scenes in Dungeon World quite a bit (partly inspired by the excellent bursts of action in the superb We Hunt the Keepers podcast http://www.gauntlet-rpg.com/we-hunt-the-keepers), and I think this short youtube video on choreography in big fight scenes in comics is super interesting and instructive.

“Moving quickly through the moments keeps the pacing up, and means we’re not seeing people standing around asking who’s next … and having the action be constant means it feels overwhelming, and importantly that’s all it has to do; it doesn’t necessarily have to BE overwhelming, it just has to feel like it … You can see it’s a balancing act between believability, which is important, and pace.”

You can think of every few panels as a DW move, and a page following one character is the same as putting the spotlight on one PC for a few moves, and then this all gels together.

https://www.youtube.com/watch?v=iUEB96hd5ic&feature=em-subs_digest

Does anyone have a copy of the ORIGINAL Dungeon World playbooks?

Does anyone have a copy of the ORIGINAL Dungeon World playbooks?

Does anyone have a copy of the ORIGINAL Dungeon World playbooks?

I find the print on the current ones too small.

#Edited-in – What I really want are the Basic Moves, Special Moves, and GM Moves.

I ran a half crew of the Sunday-Skypers through Caelum Roberts’s The Iron Cloud one page dungeon today, using World…

I ran a half crew of the Sunday-Skypers through Caelum Roberts’s The Iron Cloud one page dungeon today, using World…

I ran a half crew of the Sunday-Skypers through Caelum Roberts’s The Iron Cloud one page dungeon today, using World of Dungeons. We used Johnstone Metzger’s Metamorphica for the mutations.

I forgot about the Chainsaw Naga in the chem lab, but great fun nonetheless. They managed to figure out how to drive the 4wd Mitsubishi Van and road raged through the treasure room, flying vampire squid splattered across the windshield, et al.

Other than that, lots of sneaking, looting, and one count of robot murder. Good solid fun! Highly recommended.

Help!

Help!

Help!

tl;dr: I need tips on how to teach a player to be a DW GM.

Ive GM’ed DW for a few years. I’ve only been a PC in about a handful of games, so my viewpoint is a bit skewed. I have a player that wants to be the GM in our new sessions, but I realized that short of just having him read the book, I haven’t started mentally preparing myself to help him slide into the GM role. This player has not played any other tabletop RPG other than DW, but I’ve already heard him say some typical newbie GM traps (creating extensive back lore, tunnel vision, writing dialogue trees, etc). A lot my job up until now has been to hammer in the ‘fiction first’ mentality in play, so I think the players in this group ‘get it’. I know that he will do great; it’s me I’m worried about.

Here’s my plan:

-Sit down and go over principles and agendas

-Discuss the importance of doing less prep

-Tell him that if he is going to create ‘too much’ let it shine through consequence of play, not prose

-Let him know that I’ll support a lot at first and dwindle back as he becomes more confident with the technical/narrative stuff

What else should I be cognizant of when teaching someone else to be a GM? How is the best way to scaffold and support him at the table? Should I correct him when he steps out of the principles and agendas? What would you do?

+++THIS JUST IN+++

+++THIS JUST IN+++

+++THIS JUST IN+++

PLAY TO FIND OUT (the Dungeon World discord server’s very own podcast), has coalesced in the real, and is coming to a pod-service near you.

It’s got sick features and segments like:

-recent game highlights from the tables of real GMs

-a GM academy segment with specific advice on how to squeeze the juicy drops of RP goodness out of Dungeon World

-meta commentary on discussions going on around the wider DW and RPG community

-the famous “picture this” segment to make your games super zesty

-insightful answers to listener questions! (Srsly, pls send us some)

Play now to find out what everyone’s talking about because it’s Play To Find Out, and you really gotta just play to fin—

OK, ArtProjects is gonna kill me, so I’ll just post the link:

https://playtofindout.net/

(web player may not be up yet, but you can copy the rss link into your podcast listener of choice)

You can also listen through Pocket Casts (Voidlight’s personal recommendation).

http://pca.st/podcast/c297a2a0-f359-0135-c25e-7d73a919276a

Coming soon to iTunes, Google Play Music, and wherever you want as well!

….

Oh! And don’t forget to hit us up with your questions, suggestions, and nice (or at least interesting) words at:

playtofindout@protonmail.com

https://playtofindout.net/

What is your favourite Fighter-like playbook?

What is your favourite Fighter-like playbook?

What is your favourite Fighter-like playbook?

You know the kind I mean. Largely mundane, but still exemplary. A lot of the ones I’ve seen put the focus on their sheer strength, or on numbers, or on just being good at combat – but that’s so boring! Do you have any personal favourites, Tavern-goers?