tl;dr: I need tips on how to teach a player to be a DW GM.
Ive GM’ed DW for a few years. I’ve only been a PC in about a handful of games, so my viewpoint is a bit skewed. I have a player that wants to be the GM in our new sessions, but I realized that short of just having him read the book, I haven’t started mentally preparing myself to help him slide into the GM role. This player has not played any other tabletop RPG other than DW, but I’ve already heard him say some typical newbie GM traps (creating extensive back lore, tunnel vision, writing dialogue trees, etc). A lot my job up until now has been to hammer in the ‘fiction first’ mentality in play, so I think the players in this group ‘get it’. I know that he will do great; it’s me I’m worried about.
Here’s my plan:
-Sit down and go over principles and agendas
-Discuss the importance of doing less prep
-Tell him that if he is going to create ‘too much’ let it shine through consequence of play, not prose
-Let him know that I’ll support a lot at first and dwindle back as he becomes more confident with the technical/narrative stuff
What else should I be cognizant of when teaching someone else to be a GM? How is the best way to scaffold and support him at the table? Should I correct him when he steps out of the principles and agendas? What would you do?