Building off Mark Tygart’s work, I added some material to his DW conversion of The Portal Under the Stars, a DCC…

Building off Mark Tygart’s work, I added some material to his DW conversion of The Portal Under the Stars, a DCC…

Building off Mark Tygart’s work, I added some material to his DW conversion of The Portal Under the Stars, a DCC adventure by Joseph Goodman. By good fortune I had been planning to use this adventure for a L&L at my local FLGS when Mark posted his work. I hope you find it useful.

So, we are working on the wizard lore in our campaign.

So, we are working on the wizard lore in our campaign.

So, we are working on the wizard lore in our campaign. We have this concept that wizards in training are taught to use an item as the focus for their casting, but with the concept that this will become a hindrance to them until they learn to channel their magic without this focus device.

So, I came up with this idea for an item… is it broken, or does this sound reasonable?

Staff of the Initiate (Will get a cooler name that fits our lore)

This gnarled staff is polished to a sheen, having obviously been held by hundreds of hands over time. At the tip of the staff is embedded a rather large focus crystal.

Ability – When the Initiate focuses his energy through the crystal, the cast spell ability gains a +1 in addition to any other modifiers based on player stats. You must declare use of the focus before rolling.

On 10+, the staff gains 1 hold

On 7-9, the staff gains 2 hold

On 6-, the staff gains 3 hold

Resolving hold. Once the staff reaches 3 hold, it can no longer be used as a focus and all cast spell rolls must be cast with intent to resolve this hold.

In order to resolve hold, you must successfully (10+) make a cast spell roll minus the number of hold you wish to resolve. (so, if it has 3 hold, you can roll -1, -2, or -3, but will only resolve that much hold)

(I see this bouncing at 2-3 hold, only resolving that one point to make the staff usable again)

Does this sound workable to you or is it hopelessly broken?

(cross posted on /r/DungeonWorld)

A player wants luck similar to Liquid Luck (Red Dwarf) or Domino (Deadpool 2)

A player wants luck similar to Liquid Luck (Red Dwarf) or Domino (Deadpool 2)

A player wants luck similar to Liquid Luck (Red Dwarf) or Domino (Deadpool 2)

I’m thinking something similar to how supplies or books of lore are handled in Dungeon World. 5 uses (until replenished back on the TARDIS). Either to fictionally solve a problem (to be described by the player), to coincidentally have a useful item,  or to get a +1 to a roll. With the option that you can spend more than one at a time (so up to a +5 that you need to really recover after) 

Letting everyone here know the game I’m running with The Gauntlet next month is now open to non- patrons!

Letting everyone here know the game I’m running with The Gauntlet next month is now open to non- patrons!

Letting everyone here know the game I’m running with The Gauntlet next month is now open to non- patrons!

https://plus.google.com/102235387702487836592/posts/Jxa5PD14yPR

Anyone GM’d for one player? How did you handle bonds, or did you replace them with something more appropriate?

Anyone GM’d for one player? How did you handle bonds, or did you replace them with something more appropriate?

Anyone GM’d for one player? How did you handle bonds, or did you replace them with something more appropriate?

We have just released the first episode of Season 3 of Crudely Drawn Swords, our epic Dungeon World campaign podcast.

We have just released the first episode of Season 3 of Crudely Drawn Swords, our epic Dungeon World campaign podcast.

We have just released the first episode of Season 3 of Crudely Drawn Swords, our epic Dungeon World campaign podcast. If you aren’t listening already the latest episode aims to provide a jumping-on point for new listeners so this is a good chance to join us for the hilarity and stick around for the epic adventure.

https://soundcloud.com/crudely-drawn-swords/s3e01-a-certain-respect-for-authority

Just finished my first completely improvised session.

Just finished my first completely improvised session.

Just finished my first completely improvised session.

The printer broke at work so I couldn’t print the sheets for my Uncharted World one-shot.

I remembered that I had some Dungeon World sheets in my binder so I thought ”what the hell”.

40 minutes later A haughty High Elven legionnare, a Dwarven Cleric of ”The One Below, Hoarder of Secrets”, a regal Immolator and an old lady Ranger with a pet squirrel entered the massive cavern where ”The World Shapers” rest and guard the ”Breath of Life”. They fought Chtonian life-blueprints and had to avoid the acid moss-creatures at the scrying pool before session end. It was hilarious.

Completely made up on the spot by me and my players. These guys are amazing, and this game is amazing.

A few people already suspected about this, but here I’m, making everything official: I’m about to launch a…

A few people already suspected about this, but here I’m, making everything official: I’m about to launch a…

A few people already suspected about this, but here I’m, making everything official: I’m about to launch a crowdfunding campaign!

“Ancient Worlds: Atisi” is a Bronze Age sword & sorcery setting for Dungeon World inspired by Egyptian Mythology. While most fantasy books are more Eurocentric, depicting caucasian people and nations, in “Ancient Worlds: Atisi” my focus is a fantastic Egypt and Sub-Saharan Africa. It’s a 280-page book that inclused major rules changes for Dungeon World, information about the Egypt-inspired setting, monsters and creature, equipment, compendium classes, mystical artifacts and so on.

The draft campaign page can be found at https://www.indiegogo.com/project/preview/f8d7ca8e#/

I’ll be launching the crowdfunding campaign on July 2nd, 2018. I hope you help me bring this project into life.

And, if you have any questions, feel free to ask me.

https://www.indiegogo.com/project/preview/f8d7ca8e#/