Okay so my group and i (me being the gm) are fairly new to pen and paper rpg’s and our biggest flaw is that we keep…

Okay so my group and i (me being the gm) are fairly new to pen and paper rpg’s and our biggest flaw is that we keep…

Okay so my group and i (me being the gm) are fairly new to pen and paper rpg’s and our biggest flaw is that we keep missing eachother, always someone cant make it.

My solution is that everyone has thier own pocket dimension and if thier not here they are in thier pocket dimension.

Im not sure about it though any other ideas? I’d like to have it seem natural

This is a project I’ve had in the back of my mind for a while now, though I think Yochai Gal beat me to it.

This is a project I’ve had in the back of my mind for a while now, though I think Yochai Gal beat me to it.

This is a project I’ve had in the back of my mind for a while now, though I think Yochai Gal beat me to it. He’s been a pleasure to work with, and I’m grateful to have him and his enthusiasm as part of the community here.

I wanted to try bringing DW back to some of its Apocalypse World roots. DW as written has a lot of baggage and legacy mechanics from D&D, and it adds unnecessary complications that just make things confusing. I also wanted to take the opportunity to add a few popular modifications from the community. The result is this first draft of what I call the “Unlimited Edition”. Please share and enjoy, it’s free and always will be.

https://drive.google.com/open?id=1VCV7mILNcNVndk7nwLuVboLpTEP7W4yM

Has anyone out there done any work statting up hazards or traps as if they were monsters?

Has anyone out there done any work statting up hazards or traps as if they were monsters?

Has anyone out there done any work statting up hazards or traps as if they were monsters?

For example:

Flash Flood

natural, terrain

Instinct: to flow

● Soak someone or something

● Drag something or someone away

● Block a path

or

Crude Spiked Pit Trap

constructed, concealed, static

Sharpened stakes: 2d6 damage (messy)

Instinct: to lie in wait

● Give out underfoot

● Impale someone

● Betray signs of its presence

I’m not really sure it’s worth it, but I’d love to see other, similar stuff that’s been done before.

A dungeon starter I created for my Dungeon World Sci-Fi game set in the Scum and Villainy campaign setting.

A dungeon starter I created for my Dungeon World Sci-Fi game set in the Scum and Villainy campaign setting.

A dungeon starter I created for my Dungeon World Sci-Fi game set in the Scum and Villainy campaign setting. Inspirations include John Carpenter’s “The Thing” and lots of material from the tavern. Comments and feedback welcome. Enjoy!

https://drive.google.com/open?id=18k6dmcSSFMqPh2V5ZXw2X8EZBPat_Wh-

A new GM asked for my help in preparing for a Dungeon World game; I made this one-sheet guide to help them.

A new GM asked for my help in preparing for a Dungeon World game; I made this one-sheet guide to help them.

A new GM asked for my help in preparing for a Dungeon World game; I made this one-sheet guide to help them. Perhaps it can help others? Is there anything else you’d add to the sheet?

https://drive.google.com/open?id=1r5WLWU42_UPMhpH0xJRuF_gjpObloXrp

https://drive.google.com/open?id=1r5WLWU42_UPMhpH0xJRuF_gjpObloXrp

Hey everyone, I’m looking to GM my first DW game, starting with Funnel World, and it would be PbT on RoleGate if you…

Hey everyone, I’m looking to GM my first DW game, starting with Funnel World, and it would be PbT on RoleGate if you…

Hey everyone, I’m looking to GM my first DW game, starting with Funnel World, and it would be PbT on RoleGate if you feel like joining.

Time zone: European Times

Speed: Fast Paced

System: Funnel World, going into Dungeon World

Link: https://www.rolegate.com/ref/pasanov/where-the-horses-at-funnel-world-adventure

Hook: You wake up in the outskirts of a small, seaside town of Namoray to alarms! All of the horses in the nearby field have disappeared, what do you do?

https://www.rolegate.com/ref/pasanov/where-the-horses-at-funnel-world-adventure

Dungeon World Sandbox Campaign Arc Example:

Dungeon World Sandbox Campaign Arc Example:

Dungeon World Sandbox Campaign Arc Example:

I start with Goblin Shrine of the Spider Gods:

https://drive.google.com/open?id=15Sbgsyc_XRRVoIqhWXJw8OvMRdDlOMHX

Then convert to Dungeon World:

https://drive.google.com/open?id=16QDMjicjwLOQUYxXKiNTnl9xTtxGEDw8

The “Upper Caverns” on the Shrine of the Spider Gods map become the lower level of my Unknown Adventure Dungeon:

https://drive.google.com/open?id=1XuThPajNjMdapZKjsw3acdjbgxtCV1hT

To which I swap out the too similar Ragnar’s Axe for this adventure arc’s more colorful the Mace of Mog and update the adventure to its current version. The CC Classes are now purely voluntary.

The “Lower Caverns” on the map I convert to a morlocks’ lair. I place an eloi village in a deceptive paradise “Shangri La” hidden valley near the spider goblin shrine surface entrance. My notes for this became the basis for my Temple in the Dark Dungeon World Starter:

https://drive.google.com/open?id=16_mvyeHaIbADQSZv_oEVN18KlZTBjF3S.

This is more than enough if the party ever gets here.Should I revert to the tougher “cinematic morlocks” as opposed to my H.G. Wells goblin cannibals? I lean that way despite my H.G. write-up as it will help make them different than the spider goblins who are a bit like goth arachnid “pathfinder goblins”. I will make these morlocks slow but deadly and less afraid of light.

Cinematic Morlock

Horde, Stealthy, Intelligent, Hoarder

Stone (d6 damage)

6 HP ,0 armor

Close

Special Qualities: Darksight, Blinded by bright light, Slow

Descendants of humans who fled underground long ago, these morlocks have lost much of their past. Adapted to the dark, they skulk around, fighting to survive in an environment filled with danger. While not stupid, they have been set back millennia technologically, relying on clubs and simple traps to defend their lair and Dark Naga leader.

Instinct: To protect their lair

Devour enemies

They deal an additional +1 damage when attacking in groups

Avoid sunlight

The spider goblins know of the eloi “halflings” and the “hidden valley” but leave the area alone in an uneasy truce with the morlocks. The spider goblins are noted for raiding human settlements and others in this wilderness area of the “Frozen Waste” already noted for its already dangerous mountains, endless steppe and treacherous taiga.

It a region most avoid despite tales of fabulous lost dwarf cities, mysterious ruins and the associated terrible monsters, cunning traps and awe inspiring treasure hoards. In other words add Jason Lutes’ Perilous Wilds as needed:

http://www.drivethrurpg.com/product/156979/The-Perilous-Wilds

After all the characters start as spider goblin captives. The spider goblins religion is all caused by confused dreams from Mog (somehow via the now lost goblin ESP medallion), who ends up with another giant spider cult he can’t stand.

There is a small Viking village to the south (“Iceport”) by the coast in a remote frontier jarldom called “Markland” :}Otherwise the map is pretty blank for now. I wouldn’t be shocked to find the Death Frost Doom dungeon somewhere nearby or the Stellarium of Vinteralf. Or maybe a trip to Newhon?

http://www.drivethrurpg.com/product/156979/The-Perilous-Wilds

Another Friday Night One Shot released! Thank you to Jib for running us through some Dungeon World!

Another Friday Night One Shot released! Thank you to Jib for running us through some Dungeon World!

Another Friday Night One Shot released! Thank you to Jib for running us through some Dungeon World!

Originally shared by The Brewery

https://www.youtube.com/watch?v=Qco89CXIZbU&feature=autoshare