This is actually one of the monsters that I plan to use for the family Game with the girl, boy, and wife.

This is actually one of the monsters that I plan to use for the family Game with the girl, boy, and wife.

This is actually one of the monsters that I plan to use for the family Game with the girl, boy, and wife.

The wife is making a halfling druid inspired by the art of the pacific northwest first nations. Her domanion is the mystery islands a group of islands off the coast. She wanted to be able to turn into a spirit bear (white bear) and be an orca.

We talk a lot about invasive species, and looking at how those squirrels can get into any kind of bird feeder we have a Dungeon World Dire Squirrel was born. Something maybe a bit different than a dire wolf. Gives us some tension when playing a druid, a creature of nature but also one that is invasive and steals stuff. I like that when they are out in the wilderness they may end up losing all those precious rations.

http://codex.dungeon-world.com/monster/5692281503875072

I was working up a new monster on the codex for family play.

I was working up a new monster on the codex for family play.

I was working up a new monster on the codex for family play. I checked some of my old ones. This was one was fun to play in a gonzo game I ran. I love the codex. Such an awesome resource for this game.

http://codex.dungeon-world.com/monster/5679052450955264

Talk to me about how you use monster moves in your game.

Talk to me about how you use monster moves in your game.

Talk to me about how you use monster moves in your game.

Any defy dangers to avoid them?

When to choose them?

Do any just “deal damage”?

How do you determine the effects of them?

I think monster moves are one of the best parts of the game. Easy to whip up and not a complicated rules. However, for the same reasons I can imagine they also have a wide variety of how the actual play of them is implemented. I think it would be interesting to hear that?

For those working on their own hacks of the game? What have you done, if any, to change the RAW? Why or why not have you changed them?

Have you had players in your game get upset when you used them as not fair because they don’t require a dice roll? What did you do to resolve?

Peace,

Anyone replace the xp on a miss mechanic with something else?

Anyone replace the xp on a miss mechanic with something else?

Anyone replace the xp on a miss mechanic with something else?

I’d like the xp my players receive to be a bit more deliberate than triggering from rolls.

So someone I play with wants to play a Druid.

So someone I play with wants to play a Druid.

So someone I play with wants to play a Druid. I haven’t had one of those before. The moves are really open ended. Can someone point me to some resources for the following two moves:

Shapeshifter

Studied Essence

For studies essence I don’t understand if they have to meet an animal spirit in the game (in which case I better have some of those) or just meet the animal? Or if they just say “hey man I want to study the grizzly bear spirit” there are no bears around but this is the woods, so that’s cool right?

How do you adjutacate this move. Plus some examples or resources in shapeshifter would be handy.

Peace,

so i have 2 ideas for D&D characters and i want to know what one would yall try to make out of the 2 of my ideas

so i have 2 ideas for D&D characters and i want to know what one would yall try to make out of the 2 of my ideas

so i have 2 ideas for D&D characters and i want to know what one would yall try to make out of the 2 of my ideas

I was listening to an old Discern Realities podcast, and was thinking…

I was listening to an old Discern Realities podcast, and was thinking…

I was listening to an old Discern Realities podcast, and was thinking…

I find it very helpful to use the framing of a film or tv show (what does that look like ‘onscreen?’) buuut I also wonder if there’s been any substantial conversation about what it means to mentally yolk tabletop games to the form of visual media or whether people have been “theorizing” or whatever what it would mean to consciously develop tabletop description and action as it’s own form? Am I making any sense? I’m fairly new to the community, so if this is all well-covered territory, I’d be fascinated to hear/ read about it.