I’m working on converting my World of Ro setting to something akin to Dungeon World, and I am wondering–how do you…

I’m working on converting my World of Ro setting to something akin to Dungeon World, and I am wondering–how do you…

I’m working on converting my World of Ro setting to something akin to Dungeon World, and I am wondering–how do you deal with races that have bonuses that are always available no matter what class they take?  Like say a race that can glide due to their wings.  No matter what class they take, all of them can glide.  How do I model this?  Thanks.  =)

So here’s my question for the evening: do you all think the game would run OK with just the DM and a PC, or is 2…

So here’s my question for the evening: do you all think the game would run OK with just the DM and a PC, or is 2…

So here’s my question for the evening: do you all think the game would run OK with just the DM and a PC, or is 2 players the safe minimum?

My fiance and I have a 12 hour drive and DMing some DW would keep me sharp for the drive.

So, I thought to myself, “Hmmm, I wonder what Planescape’s Outer Planes would look like as parishes of Dis?” And…

So, I thought to myself, “Hmmm, I wonder what Planescape’s Outer Planes would look like as parishes of Dis?” And…

So, I thought to myself, “Hmmm, I wonder what Planescape’s Outer Planes would look like as parishes of Dis?” And then a few slow days at work conspired to create this. Merry Christmas!

Hey folks

Hey folks

Hey folks,

Two things: the first is just a reminder that there’s now one more week for your submissions to come in for the DW zine I’m working on. If you can’t make the deadline but you’re keen to contribute, get in touch with me and I’ll see if we can work something out.

The other thing is: do you have any suggestions for the name of the zine? So far I’ve thought up:

World Magazine (riffing on Dungeon Magazine and Dragon Magazine, but pretty vague!)

The Front (my current favourite)

Dungeon World Zine (straight and to the point)

http://apocalypse-world.com/forums/index.php?topic=5958.msg24891

The Altar of Words

The Altar of Words

Originally shared by Sean Dunstan

The Altar of Words

Deep below an elven monastery/library, behind a hidden door only the leader of the monastery even knows about, is the Altar of Words. The altar is a simple, squat column of black stone; a simple waist-high cylinder of stone covered in small crawling writing. The writing is a mish-mash of words, always appearing in the language of the viewer.

The altar is one of the most dangerous items in creation, because it allows anyone to sacrifice a word on it, removing that concept from reality. It cannot “erase” a name (like “Jerry”), but any general one-word concept is fair game.

When you attempt to sacrifice a word at the altar, concentrate on the word and roll+WIS. On a 10+, the word and its related concept are retroactively removed from reality. On a 7-9, nothing happens. On a 6 or less, the person performing the ritual is immediately transformed into a Word Demon for the word he was attempting to sacrifice.

When a word is sacrificed, it is removed retroactively from the world. It never existed in the first place; for example, if the word “weapon” was removed from the world, the simple concept of using an item to harm another never existed, and nobody will ever be able to come up with that idea. Not only will weapons never had existed, nobody will ever be able to come with the idea of a weapon. Period.

Only those present at the ritual will retain any memory of the word they deleted. Even then, it’s a half-remembered knowledge, like trying to remember a dream, and they will still be unable to use that concept.

The monastery’s master has sacrificed no less than four words from the world, but of course only he knows what they are.

#DungeonWorld  

This is a little gem I found on a blog called GM Struggles.

This is a little gem I found on a blog called GM Struggles.

This is a little gem I found on a blog called GM Struggles. Nifelhein, the blog owner, reposts a response he gave in the DW once. The original forum post was the one that originally made me “get” the DW framework and mindset. Enjoy 🙂

http://gmstruggles.wordpress.com/2012/12/23/dungeon-world-i-didnt-get-it-at-first-too/

Hey guys.

Hey guys.

Hey guys. I’m in the infant stages of running my very first campaign [and my first time playing DW, to boot]. I’ve decided to introduce a drug made from coalesced and crystallized raw magic. The idea is that it causes vivid waking dreams, hallucinations, and any number of other effects that could reasonably come from snorting magic like cocaine.

In any event, I’ve tried to model it with a custom move. This is my first time trying this sort of thing; I thought i’d take it to you guys for critique and suggestions as I’m sure there are a number of ways this could be improved. Thanks, guys.         

When you ingest glamour roll 2d6 + Con. *on a 10+ pick 2 from below *7-9, pick 1. Either way, you experience vivid hallucinations and your high lasts about an hour.  

* You don’t take -1 to INT, CHA, or WIS [DM choice] until you take Glamour again

* You take +1 ongoing to any rolls that use WIS until the Glamour wears off.

* The vivid hallucinations you’re experiencing provide a glimpse of things to come. hold (2) and spend one for one to take +1 to defy danger.       

So, I just made an adventure front as a byproduct of answering a question about story deadlocks on rpg.stackexchange.

So, I just made an adventure front as a byproduct of answering a question about story deadlocks on rpg.stackexchange.

So, I just made an adventure front as a byproduct of answering a question about story deadlocks on rpg.stackexchange.com

If you are interested, have a look!

http://partialsuccess.wordpress.com/2012/12/22/prepare-for-the-onslaught/