A question about the monster listings: how do you adjudicate a situation in which a monster is not using its default…

A question about the monster listings: how do you adjudicate a situation in which a monster is not using its default…

A question about the monster listings: how do you adjudicate a situation in which a monster is not using its default form of attack? The obvious example is the dragon, which is listed as having a bite. Presumably it also has some form of breath weapon, but the only suggestion of one is the move “bend an element to its will.”

How do you decide how much damage it does, or whom it targets? Unless I’ve missed something, there’s nothing about area effects in the rules. 

Yeah, I know, “whatever the fiction dictates.” I get that the game is meant to be much more improvisational than 4E (the system with which I’m most familiar), but I do wish that there was an example of this sort of situation in the book.

Side note: I noticed that in the Slave-Pit adventure, the author gives a couple of monsters multiple forms of attack, with different damage values. Is that kosher? The official monster listings don’t do this, even in cases in which multiple weapons are implied. And, if you’re using the monster creation rules, how would you ever come up with different damage values for the same critter?

(I suspect that I’m probably being too literal in my approach, but I’m very much a traditional RPGer with little experience in storytelling games. I’m going to be GMing a dry run of DW next week in preparation for a convention game at the end of the month, and am concerned about getting myself in the right mindset.)

Well, we came back around at the barbarian from another angle, and we’re pretty happy with how it turned out!

Well, we came back around at the barbarian from another angle, and we’re pretty happy with how it turned out!

Well, we came back around at the barbarian from another angle, and we’re pretty happy with how it turned out!

After a few different approaches (mighty emotions, damage-spurred power) we arrived at the barbarian as someone with a hunger—for power, for blood, for those things humans crave. That burning desire (and the boldness to follow it) is what makes them powerful.

That power comes in the form of rolling d6+d8 instead of 2d6 when making a move to pursue their appetites. While this isn’t something we’ve done before in DW, I’m pretty happy with it—it works out to be like a +1 bonus, but with much more variability. A 2 is still an option, but so is an unmodified 14!

Take a look and see what you think.

https://dl.dropbox.com/u/3269630/Barbarian.pdf

So there is a discussion going on over in the RPG community about people’s favorite published D&D settings and it…

So there is a discussion going on over in the RPG community about people’s favorite published D&D settings and it…

So there is a discussion going on over in the RPG community about people’s favorite published D&D settings and it got me thinking about what a Dungeon World setting would be. My general assumption is that every game start’s it’s own brand new setting but that could be said of most D&D games too. The adventures I’m writing have a definite setting that they exist in but it is mostly implied.

So tell me about your favorite DW setting.

I’ve been pondering the 16-hp dragon recently, and thinking about the “+messy” tag for monsters.  I ran Jason…

I’ve been pondering the 16-hp dragon recently, and thinking about the “+messy” tag for monsters.  I ran Jason…

I’ve been pondering the 16-hp dragon recently, and thinking about the “+messy” tag for monsters.  I ran Jason Morningstar’s Slave Pits adventure recently, and the PCs ran into the plant with the +messy tag.  The first player it hit, it shredded the clothes off their leg.  The second player it hit, it gashed and disabled their hand.

Any other thought about how to play the +messy tag when used against the PCs?  A range of +messy monster/situation ideas would be useful.

I made a random bonds generator for Dungeon World.

I made a random bonds generator for Dungeon World.

I made a random bonds generator for Dungeon World. Simply grab a few d20s (the sadly neglected die of Dungeon World) and roll away.  _Some assembly required_

http://takeonrules.com/2013/01/02/random-bonds-generator-for-dungeon-world/

http://takeonrules.com/2013/01/02/random-bonds-generator-for-dungeon-world/

As far as I can tell, it’s the 2nd of January everywhere in the world now!

As far as I can tell, it’s the 2nd of January everywhere in the world now!

As far as I can tell, it’s the 2nd of January everywhere in the world now! Submissions to the first ever Dungeon World zine are now closed.

What’s coming?

3 Base Classes

3 Compendium Classes

4 Races

7 Monsters

New rules for Companions, Templates and playing World of Dungeons at level 0

Plus a drug, an adventure, gaming advice, World of Dungeons material dredged up from the 80s and a way to generate thousands of monsters (and some other stuff that just squeaked in on time).

Thanks so much to everyone who submitted.

Can I still contribute?

You sure can:

You can give feedback on a few submissions.

You can illustrate one or more submissions. 

You can work on a submission for the next issue.

Email me (sanglorian@gmail.com) if any of these things takes your fancy.

What’s the plan?

By the 15th, everyone will have returned their feedback to me, and I’ll have passed it on to contributors. Contributors will tweak their contributions according to the feedback, and return their articles to me by the 20th.

On the 21st, I’ll send the zine to everyone who’s helped out in any way on the project – and they’ll be allowed to share it with whomever they like. On the 28th, I’ll release it to the public for free.

What’s it going to be called?

By popular demand, this will be the first issue of ‘Grim Portents’.

Back with new update after some time away from the blog. A new party has been assembled!

Back with new update after some time away from the blog. A new party has been assembled!

Back with new update after some time away from the blog. A new party has been assembled!

http://partialsuccess.wordpress.com/2013/01/02/finally-a-party-assembled/

So I’m just about ready to lock in my Spellslinger class, but I’d love to get the opinions of the community before I…

So I’m just about ready to lock in my Spellslinger class, but I’d love to get the opinions of the community before I…

So I’m just about ready to lock in my Spellslinger class, but I’d love to get the opinions of the community before I finalize it. Spellslinger is a cross between a magic user and a Wild West gunslinger, think Harry Potter meets The Good, The Bad, and The Ugly.

https://docs.google.com/document/d/1dnbrTRUssVJDlUhlVYBrloo3nXTn17tN-odHdzcokac/edit

So, folks, what’s your take on levelling up in Dungeon World?

So, folks, what’s your take on levelling up in Dungeon World?

So, folks, what’s your take on levelling up in Dungeon World? Do characters become more and more awesome, capable of taking on dangers orders of magnitude greater, or do they become broader-skilled, more flexible and deeper? Is there a big increase in character power with level-ups, and how do people tailor opponents and adventures to cope with higher levels?

It looks like one of our party (the thief) will be levelling-up next session, and I’m keen to get a feel for what to expect.