A question about the monster listings: how do you adjudicate a situation in which a monster is not using its default form of attack? The obvious example is the dragon, which is listed as having a bite. Presumably it also has some form of breath weapon, but the only suggestion of one is the move “bend an element to its will.”
How do you decide how much damage it does, or whom it targets? Unless I’ve missed something, there’s nothing about area effects in the rules.
Yeah, I know, “whatever the fiction dictates.” I get that the game is meant to be much more improvisational than 4E (the system with which I’m most familiar), but I do wish that there was an example of this sort of situation in the book.
Side note: I noticed that in the Slave-Pit adventure, the author gives a couple of monsters multiple forms of attack, with different damage values. Is that kosher? The official monster listings don’t do this, even in cases in which multiple weapons are implied. And, if you’re using the monster creation rules, how would you ever come up with different damage values for the same critter?
(I suspect that I’m probably being too literal in my approach, but I’m very much a traditional RPGer with little experience in storytelling games. I’m going to be GMing a dry run of DW next week in preparation for a convention game at the end of the month, and am concerned about getting myself in the right mindset.)