Pretty seriously thinking about making this change for Stonetop. I’d love some more feedback.
Pretty seriously thinking about making this change for Stonetop. I’d love some more feedback.
Originally shared by Jeremy Strandberg
Continuing to tinker with Hack & Slash
Here’s what I’m thinking. Explanation in the blog post.
HACK & SLASH
When you fight in melee, roll +STR. On a 7+, you attack your foe (deal damage!) and suffer the enemy’s attack; on a 10+, also pick 2; on a 7-9, also pick 1 (but not the first one).
● You evade/counter/prevent the enemy’s attack
● Your attack is powerful/fast/brutal: add +1d6 to your damage
● You hold the initiative or give it to an ally; say what you do next, or who gets to go next
Thoughts?
(edit: slightly reworded; it used to say “By default” instead of “On a 7+;” changed because I want a miss to still be completely undefined. I know I’ve had H&S misses where I brought in something out of left field, like a grim portent, instead of the enemy attacking. I also rephrased it to say “you attack your foe (deal damage) and suffer…” because I intend to have “Deal Damage” be it’s own basic move when I’m done.