What would a frontier town realistically look like?

What would a frontier town realistically look like?

What would a frontier town realistically look like? What would an adventuring guild be like? What services would a guild license get in exchange for the upfront cost? c.f.: https://www.incunabuli.com/2017/08/adventure-capital.html)

https://www.incunabuli.com/2018/06/a-land-of-plenty_14.html

Thoughts for a new rule in FotF.

Thoughts for a new rule in FotF.

Thoughts for a new rule in FotF.

Each class has a special ability linked to it (Mettle, Cunning, Favor, Power).

I would really consider being able to burn an ability point to raise it temporarily. the burnt ability being the one used to calculate it of course (resp. STR, INT, WIS and INT).

What do you think?

I’ve been solo testing Freebooters v2 for about two weeks now and filled 77 pages of Canson booklet.

I’ve been solo testing Freebooters v2 for about two weeks now and filled 77 pages of Canson booklet.

I’ve been solo testing Freebooters v2 for about two weeks now and filled 77 pages of Canson booklet.

My general feeling is that FotF v2 + Perilous Wilds works marvel together.

Here are some finer remarks:

• Making camp + Manage provisions is generally a quite risky endeavour even in peaceful regions. This can trigger a lot of fiction and some more moves.

• A good armour is the best investment e.v.e.r.

• Travelling requires a lot of +WIS moves (Make camp + Manage provisions + Stay sharp. This should be balanced a bit. (1)

• Find a buyer is not a fair move : 10+ hardly a win, 7-9 is a non-win scenario (2)

(1) My take on this :

• Make camp + WIS ;

• Manage provisions +INT (because careful planning and management),

• Stay sharp +CON (because the greater hardship is to stay awake after a long day trip >> resist, endure)

(2) Find a buyer

When you seek to convert valuable objects into coins, roll+size.

10+ : someone offers you 1d4+7 x 10 % of its value. Accept or Negociate.

7-9 : someone offers you 1d6+3 x 10 % of its value. Accept or reject.

6-: you draw unwanted attention on the object(s) and the Judge makes a move.

I’m having trouble with the multiclassing moves in Freebooters 2e.

I’m having trouble with the multiclassing moves in Freebooters 2e.

I’m having trouble with the multiclassing moves in Freebooters 2e. What does “you may begin multiclassing as a Thief, and add Thief moves to this playbook” mean?

Does it mean that you immediately add all Thief basic moves to your playbook? It seems like a lot compared to other advances. Or dose it mean that you can start selecting Thief moves instead of advanced moves from your class at every odd level? If so, do you immediately gain one Thief move, or do you have to wait until the next odd level to gain a Thief move?

Something I’d like to find in Freebooter v2 is a random table for picking up ressources that might appear in…

Something I’d like to find in Freebooter v2 is a random table for picking up ressources that might appear in…

Something I’d like to find in Freebooter v2 is a random table for picking up ressources that might appear in Regions, Areas, Sites and/or Steadings.

Here is the one I made up for my solo Freebooter test.

1-6 COMMON

1-3 Wood

4-5 Stone

6-8 Food

9-10 Common crafts (shoes, clothing, tools, etc.)

11 Common minerals (clay, sand, iron, etc.)

12 Medicinal and aromatic herbs

7-9 RARE

1-2 Precious woods, marbles, furs, etc.

3 Specialized crafts including armoury

4-6 Fine food products (wines, delicatessen, etc.)

7-8 Livestock (cattle, ovids and company)

9 Semi-precious stones

10-11 Rare ores (Sn, Pb, kaolin, white sand, etc.)

12 Slaves

10-11 VALUABLE

1-3 Precious metals (Au, Ag, Pt, etc.)

4-5 Gems and precious stones

6-7 Extraordinary livestock (Pegasus, Palomino ghost, etc.)

8-10 Arts and crafts including quality armoury, parade armoury

11 Exotic products (spices, silk, etc. – !adapt to your world!)

12 Archeomancian relics and monstrous trophies

12 ARCANE

1-4 Magic components (all types)

5-7 Talismans (gri-gri, cult sign, etc.)

8-9 Magic-binding powder or element

10-11 Magic objects

12 Magic relics

Another thing I’d like to have is a random table for deities and cults (Name, Domain, Tenets, Cult Structure, Remarquable rite). But I don’t have this one yet. 😉

Nathan Roberts got me inspired on this one!

Nathan Roberts got me inspired on this one!

Nathan Roberts got me inspired on this one!

Originally shared by Acritarche

Dernièrement, Nathan Roberts s’est lancé dans un solo avec Freebooters on the Frontier v.2. Non seulement j’espère qu’il continuera longtemps, mais en plus il m’a donné une sacrée envie de faire pareil. J’ai décidé de ne pas me priver! ^^

Première étape: impression de Freebooters v.2, montage du bouquin et pose des signets.

How do you handle difficult situations?

How do you handle difficult situations?

How do you handle difficult situations?

For example I was running Hot Springs Island and the group decided to take on a Goa warrior in hand to hand combat. Even 4 against one, this should be a tricky fight for any group of heroes.

But I couldn’t really emphasize that through the mechanics. They had enough Luck/Cunning/Points to roll 10’s for every action.

And because the success on attack is: “Deal damage. Enemies misses.” it was a total steamroll.

How would you handle this? Just tell them: “You lose. No rolls.”

On a teaching stint in Denmark, got to playtest Freebooters+Funnel 2e with some amazing people!

On a teaching stint in Denmark, got to playtest Freebooters+Funnel 2e with some amazing people!

On a teaching stint in Denmark, got to playtest Freebooters+Funnel 2e with some amazing people! First time using the new level 0 villager rules went well, and it was fun to run them through a full-fledged adventure I’ve been working on.