As promised, here’s the marketplace.

As promised, here’s the marketplace.

As promised, here’s the marketplace. I ended up putting our house ruled loads in parentheses after the RAW loads in case you want to use them. The changes aren’t terribly dramatic, I don’t think. So far it all seems to be working for us. The only other change is that I’ve added in Halfling Pipeleaf, since that was a fave from DW. Players can use it to add +1 to Negotiate or Keep Company by expending 2 uses. I think those are the only changes.

Note that there’s a blank page left in just so I could easily print it out in booklet form. Feel free to, y’know, do whatever you want with that.

I’ve been making some handouts for my players and myself and thought others might find them useful.

I’ve been making some handouts for my players and myself and thought others might find them useful.

I’ve been making some handouts for my players and myself and thought others might find them useful. The first one I’ll share is the Judge Reference guide. It contains the Judge Moves as well as an adapted set of agendas and principles (inspired by the Principia Apocrypha), some recommendations on GM moves from a PDF I found called Worse Outcomes, Hard Choices, and finally a list of tags and terms and some page references for The Perilous Wilds. I don’t know if anyone would find this useful or not, but in case you might, I’m glad to share it.

I’m also finishing up a marketplace booklet my players can keep on hand (with some slight updates based on the discussion the other day about horses and loads).

Update Jason Lutes wiki page.

Update Jason Lutes wiki page.

Update Jason Lutes wiki page…? How would one go about doing that? There’s no mention of Lampblack and Brimstone products. Jason – was that on purpose? Or just no one has thought to do it yet? (btw, for me personally, if I had a wikipedia page, I’d hate to look at it myself… apologies)

If the latter (no one has gotten around to it yet), anyone know how to edit Wikipedia?

https://en.wikipedia.org/wiki/Jason_Lutes#Other_work

https://en.wikipedia.org/wiki/Jason_Lutes#Other_work

Now that my book tour is mostly wrapped up and my next book is still in the early stages of development, I’m hoping…

Now that my book tour is mostly wrapped up and my next book is still in the early stages of development, I’m hoping…

Now that my book tour is mostly wrapped up and my next book is still in the early stages of development, I’m hoping to put more time into the L&B stuff. And as the G+ ship sinks faster, I’m thinking harder about where to swim ashore.

Right now I’m considering revamping the L&B shopfront website to hold an “official” L&B forum (and possibly a blog), with the commercial stuff shunted off to one side.

How many of you would realistically make use of something like that?

A thought about procedures in FotF:

A thought about procedures in FotF:

A thought about procedures in FotF:

I was recently reading stuff about describing the procedure a GM goes through to run dungeon exploration, and wondering which games best describe this procedure. For instance, things like this: https://necrotic-gnome-productions.blogspot.com/2018/11/bx-essentials-adventuring-mode-control.html?m=1

I’ve been wondering if having such a procedure for FotF could make play smoother by giving the GM a structure to lean on, or if that’s contrary to the game’s design principle. A literal checklist of things to go through. Something like:

– When a player describes looking at a specific place, tell them what they see.

– If they want to look closer, have them roll Perceive.

– If they want to search an entire room, tell them how long it will take. If they spend the time, they find everything that can be found. Then, reduce the duration of spell, use up fuel for torches and rations, tie knots and possibly introduce a Danger.

And similarly for other situations. Your thoughts?

My party has acquired a horse, and of course immediately started piling on all their goodies so that they don’t have…

My party has acquired a horse, and of course immediately started piling on all their goodies so that they don’t have…

My party has acquired a horse, and of course immediately started piling on all their goodies so that they don’t have to worry about encumberment. Now, while they don’t seem to recognize how easily this might allow me to Use Up Their Resources (“sorry guys, but you come out of the dungeon and the horse is gone!”) but the more pressing concern is that I have no idea what the horse’s capacity should be, lest it become a horse of holding …

Any thoughts?

With the bless of Jason I’ve begin to code random generators to help with the beta test of freeboters

With the bless of Jason I’ve begin to code random generators to help with the beta test of freeboters

With the bless of Jason I’ve begin to code random generators to help with the beta test of freeboters

https://chartopia.d12dev.com/en/collection/234/

It is lot of work but it’ll help us to manage new games

I am currently working on monsters book

I just want to thanks again Jason for this wonderful supplement I played it on solo but with others playbook beacause I am not a fan of funnel (I know I know)

https://chartopia.d12dev.com/en/collection/234/

I’m hosting a game night this Wednesday that will likely have 10-12 attendees.

I’m hosting a game night this Wednesday that will likely have 10-12 attendees.

I’m hosting a game night this Wednesday that will likely have 10-12 attendees. I’d like to run an RPG. Right now I’m leaning toward a Freebooters Funnel (so it would double as a playtesting session for the current Funnel rules).

For the Funnel I would divide the players into 2-3 teams of 3-4 villagers each, and have them assaulting the citadel of the dark lord that has ruled over their families for generations. Each team would be assigned or come up with a different avenues of approach.

My plan is for each avenue of approach to involve 3-4 challenges before the confrontation with the dark lord. One player on each team would be nominated as a caller/leader, responsible for organizing and communicating their team’s plan to tackle each challenge. I would describe the situation facing Team A, then leave them to formulate a plan while I move on to Team B, etc. then return to each team in turn to resolve their plan (as communicated by the team leader) by the usual procedures. My hope is to produce a satisfying one-shot session for a dozen players with a minimum of waiting/downtime.

Anyone ever done something like this before? Are there any potential problems that I may not have considered? Any ideas for incorporating further opportunities for play within each team as I’m dealing with other teams? Any existing “assault the citadel”-style adventures/examples that I can look to for ideas?

Thanks!

If you have a blog about Freebooters, Perilous Wilds, or Powered by the Apocalypse or Dungeon World, I’d love to add…

If you have a blog about Freebooters, Perilous Wilds, or Powered by the Apocalypse or Dungeon World, I’d love to add…

If you have a blog about Freebooters, Perilous Wilds, or Powered by the Apocalypse or Dungeon World, I’d love to add it to this site: https://campaignwiki.org/indie/

Please let me know in a comment.

https://campaignwiki.org/indie/

Could someone explain (or point me to an explanation or discussion) how durations work in practice?

Could someone explain (or point me to an explanation or discussion) how durations work in practice?

Could someone explain (or point me to an explanation or discussion) how durations work in practice? my most recent session was the first time it really came up (before that I planned to just figure them out on the fly) and I guess I just had a hard time wrapping my mind around how they actually work in play. Do durations only pass when a move is triggered that ends a duration? My cleric invoked his god in order to be granted temporary healing that would last one duration. I ended up having that duration and when it felt narratively appropriate but I wasn’t sure if that was the right way to actually approach things. Any assistance would be greatly appreciated.