I’d like to broaden my artist pool for an upcoming project. I’m looking specifically for illustrators who:

I’d like to broaden my artist pool for an upcoming project. I’m looking specifically for illustrators who:

I’d like to broaden my artist pool for an upcoming project. I’m looking specifically for illustrators who:

1) work in b&w (traditional media preferred over digital)

2) have a feel for the drama and subtlety of wilderness landscapes

Please make suggestions and/or link me to anyone who fits that bill!

Hi Jason Lutes , just wondering if you plan to release a compendium of your works eventually.

Hi Jason Lutes , just wondering if you plan to release a compendium of your works eventually.

Hi Jason Lutes , just wondering if you plan to release a compendium of your works eventually. Something that would contain Perilous wilds, Freebooters and Funnel world all in a tight integrated little package. Maybe something that wouldn’t require Dungeon World at all…

Thanks for the great writing!

Hey gang.

Hey gang.

Hey gang. Are there any video APs of folks using the Perlious Wilds rules in play to make the maps / dungeons / steadings on the fly?

I’m trying to convince some new gamer friends out in the wilds of Australia where I work to give up their D&D ways and try a little DW action. They like vids, so……

My youtube-fu is weak sauce.

Any suggestions?

We re-started our Far Isles Freebooters campaign last night as a regular weekly game (as opposed to a “West Marches”…

We re-started our Far Isles Freebooters campaign last night as a regular weekly game (as opposed to a “West Marches”…

We re-started our Far Isles Freebooters campaign last night as a regular weekly game (as opposed to a “West Marches” style campaign).  I used Joe Banner ‘s “Uncertain Reflections” from Perilous Deeps as the dungeon they explored.  It was a lot of fun, very surreal and evocative, but I think I didn’t challenge them enough.  I put some spells inscribed on heavy glass slabs in the dungeon, hoping our wimpy (and very lazy) dwarf magic user would agonize over how to get them out, but he outsmarted me and did rubbings of the spell texts using his map making supplies 🙂  They gained a new hireling (an emaciated fellow with a glass sphere containing a bleached skull for a head that they named “Twenty Questions”, or TQ for short) and some cool magic items, but not a lot of hard cash.  Through quick thinking and creative spell use, they managed to destroy the citadel in the end, but the Magus may have lived to plot his revenge…  all in all a great session and a nice reboot of the campaign.

Inspired by Johnstone Metzger’s approach in Battle Between the Worlds, I started tinkering on something new this…

Inspired by Johnstone Metzger’s approach in Battle Between the Worlds, I started tinkering on something new this…

Inspired by Johnstone Metzger’s approach in Battle Between the Worlds, I started tinkering on something new this week. 

The thing I like most about BBtW is that each archetype has its own unique stats and basic moves list. In practice this really helped the players get a quick handle on angles of approach.

I worked on a pulp adventure boardgame for a number of years that ultimately got shelved (https://www.boardgamegeek.com/boardgame/28519/thrilling-tales-adventure), but now I find myself wondering if it wouldn’t have been better as an RPG all along…

https://www.dropbox.com/s/qtngp7y6yzbvpc0/playbook_Masked%20Avenger.pdf?dl=0

Perilous Deeps, a collection of 6 dungeons for Dungeon World, is finally complete!

Perilous Deeps, a collection of 6 dungeons for Dungeon World, is finally complete!

Perilous Deeps, a collection of 6 dungeons for Dungeon World, is finally complete!

Thanks to Joe Banner, Jeremy Strandberg, Adam Koebel, Johnstone Metzger, and Claytonian JP for their awesome contributions! 

If you were a backer of the KS, you should have received your link to a free PDF already. If you weren’t a backer, you can purchase the PDF for a mere $6 here:

http://www.drivethrurpg.com/product/169642/Perilous-Deeps

Backgrounds as ‘racial moves’

Backgrounds as ‘racial moves’

Backgrounds as ‘racial moves’

My usual group doesn’t meet very often. As such I tend to over think things, so instead of rolling up 101 discoveries,  I felt like trying to add a little more to the base character moves, based around our current game. Some of it’s pinched from the compendium classes in The Perilous Wilds as they looked too cool to not incorporate.

Their setting went pretty grimdark quite quickly. Humanity is dominated by a theocracy with a pseudo-angel figurehead. Other races have been ostracised/banished (if any still exist. I think the word genocide was bandied about at one point). These lands offer little opportunity for adventure. True freedom can only be found on the borderlands.

With that in mind I started playing about. So instead of Elves, Dwarves & Halflings, all adventurers are probably human, their ‘racial’ moves based around their background. Elves and Dwarves may exist still but they’ve probably retreated to lands that are alien to man but not to themselves i.e. The Wilds.

I eventually ended up with five distinct backgrounds for man:

City Dweller – a person from a dense metropolitan area

Frontiersman – a person living on the hard edge of civilisation

Indigenous – one of the many people’s who live their lives in the Wilds

Journeyman – a junior member/indentured servant of a powerful individual/organisation

Wyrd – Either a fresh faced adventurer or a person blessed/cursed by a mysterious entity (bear with me on this one)

I’ve linked the Google doc where I’ve scrawled some of my thoughts/moves. Let me know what you think.

https://docs.google.com/document/d/1J90gPmyTzPstqo6wFX_o4pJ0LoPuz-cXBCzJPbWkcpQ/edit?usp=sharing

Looking at the Cleric moves here and having trouble getting my head around Bless/Curse.

Looking at the Cleric moves here and having trouble getting my head around Bless/Curse.

Looking at the Cleric moves here and having trouble getting my head around Bless/Curse. What is the scope of these effects? What can a blessing do?

Say you’ve got a nature god… can you curse an enemy by turning them to stone, for example?