We retrofitted everyones characters yesterday to 2e and it took a little while but it all worked out for the most…
We retrofitted everyones characters yesterday to 2e and it took a little while but it all worked out for the most part. (adding my changes to make load , damage and hit die ability based using “measure” , see my last post. slowed us down a bit.)
We decided our Cleric would keep her moves being Charisma based since that is how they had developed. It seems like either could work fine and you could imagine a god who was more charisma influenced and another more sensitive type who would attract those who had greater perception.
Wisdom has been a question for me. An ability that encapsulates perception, willpower, and intuition. It sometimes seems strange that a Cleric by default would be perceptive. It seems more of a Theify trait, and i do like the idea that perception could be a trait that is not the primary stat for anyone. but you could say the same about Charisma. I kind of like the idea of Clerics being Charisma based – good at influencing people, but again it doesn’t seem neccesary for all Clerics to be that way.
In the Ranger class I frankensteined together I made Rangers have “focus” (like Mettle and cunning) based on Wisdom.
I’m sure you’ve thought a lot about this already. Jason Lutes
In ‘booters, if a mage were to cast a damage spell and they put power points into making the duration longer than 1…
In ‘booters, if a mage were to cast a damage spell and they put power points into making the duration longer than 1 turn, how would you let that roll out?
Jason Lutes Here is a Generic version of Jason’s Character sheet.
Jason Lutes Here is a Generic version of Jason’s Character sheet. I added a bunch of little parts that incorporate ways to calculate Capacity, Hit Die, and Damage based on ability scores rather than class. I use something I’m calling “Measure.”There is a chart at the bottom right and you could squeeze the stat in next to the modifier for that ability.
3-4 = 1
5-7 = 2
8-10 = 3
11-13 = 4
14-16 = 5
17-18= 6
Capacity is Strength Measure x2. Hit Die I chose Constitution Measure +2 rounded up to the nearest die, so a pretty even spread between 1d4, 1d6 and 1d8. Weapon damage is a combination of your Strength Measure plus a number assigned by what weapon you are wielding rounded down to the nearest die, 1d4 minimum mostly. Something like this…
0- Most improvised weapons
1- Knife, dagger, staff
2- Short sword, hatchet, club
3- 1 handed Spear, Axe, Hammer, mace
4- Sword, 2 handed Spear, Flail
5- 2 handed Sword, Great Axe/Hammer, Halberd
6- Oversized, custom, probably heavy, perhaps legendary weapon, a BIG rock
So a strength 8 halfling with a dagger might do 1d4 but a burly dwarf Strength 14 would do 1d6 with the same dagger.
4 strength measure + 3 spear = 1d6
6 strength measure + 2 shortsword = 1d8
4 strength measure + 0 chair =1d4
if you wield a weapon larger than your measure then you can take a minus 1 to damage and to hit for each point lacking.
I like that it gives value to all the 0 modifier stats. It would be GREAT then to have an 11 Strength or Constitution, rather than it not have much of a direct effect on the game.
I’m not sure if there is any good reason to have a measure of your charisma or Dexterity so it might be a not very handy addition. It gives a quantity to stats that are either 0 or negative so it seems like it could be handy in some other circumstances. any ideas?
I like that it ties the characters abilities to what they can do. You don’t just get to have a d10 hit die and 10 load for showing up to fighter training if you are a weakling. It does add a layer of complexity and as Jason said in a discussion about this earlier, it may veer too far away from classic D&D for some players.
I am going to try retrofit these rules into the game I have been playing with friends for the past couple of years, ( we have already been using most of them) and also try to switch to the Freebooters 2 character sheets. Wish me luck.
Here’s our Freebooters session from yesterday for anyone who’s interested.
Here’s our Freebooters session from yesterday for anyone who’s interested. Thanks to Andrew Huffaker, Jeremy Strandberg, Jennifer Erixon, and Horst Wurst for deploying their formidable RP skills!
I was slated to run a game of Freebooters at Gauntlet Con but had to cancel. We’ve finally rescheduled to this Wednesday, November 29, 11am-3pm EST, but most of the original players can’t make it, so at this point I’m looking for 2-3 more folks. Let me know if you’re interested!
Here are some of the latest moves for our practically GM-less FotF campaign.
Here are some of the latest moves for our practically GM-less FotF campaign.
WORLDBUILDING MOVES============
HAND OF THE CREATOR
When you Level Up, take a turn at the Microscope game that interacts with our campaign world. You may create a period, event, or scene. Every five levels, you get a double turn, as if you were the “lens”, and every other player at the table gets to follow you with a turn of their own.
A FANTASTIC WORLD
When you want to establish something about the game world that’s at a macro-level—something that your character should be able to establish or perceive—say what it is and then roll +nothing:
(+) It’s true and then some. Establish 2 or 3 facts/details about the subject.
(=) What you say is true. Establish 1 fact/detail about the subject.
Look at this amazing thing. Some interesting systems and great ideas from various PbtA games, polished to a high gloss. 190-page free preview!
Originally shared by Shawn Tomkin
Interested in trying a gritty-ish, PbtA-inspired fantasy RPG that supports GM-less play?
Ironsworn began as a PbtA reskin, but it’s evolved into something I would say is more PbtA-adjacent. I call it “Inspired by and borrowing liberally from the Apocalypse” (IbaBLftA?). It’s built on moves, but leverages ala carte character creation with printable asset cards instead of playbooks. It’s also got it’s own flavor of dice mechanics and some resource tracking mechanisms. Finally, it’s built from the ground up to support solo and co-op GM-less campaigns.
The preview edition is a complete, free game. I’d love to hear what people think.