I’ve been running Funnel World for about a year, both at local conventions and at the library where I work.

I’ve been running Funnel World for about a year, both at local conventions and at the library where I work.

I’ve been running Funnel World for about a year, both at local conventions and at the library where I work. We have enough villages to populate a small kingdom.

This January I am going to be running couple Funnel World scenarios and a Dungeon World sequel at a convention in January. I’d like to start one of the funnels in a small flotilla of trading ships. Are there any existing resources for something like that, perhaps a nautical version Funnel World you could point me towards? If not I’ll just create my own charts for making characters and guidelines for a flotilla.

Ran a one-shot using Funnel World today.

Ran a one-shot using Funnel World today.

Ran a one-shot using Funnel World today. Six randomly-generated level zero villagers, a crofter, a woodsman, a stoic tax collector, a hunter, an innkeeper and, most hilariously, a large-handed, very strong, very stupid scribe, strike out to reclaim the stolen Hand of St. Ignys in the midst of an apocalyptic storm. They follow a clue to the forbidden Standing Stones and learn that ghostly creatures from beyond the Black Gates are breaking through. One villager dies by ghostly bat swarm. They eventually catch up with the Paladin and Acolyte of St. Ignys who stole the Hand, and learn that the local cleric has been shirking his responsibilities and not bothering to perform the proper rituals to keep evil at bay, and that the Hand must be returned to the Cathedral along with the other relics to be used in a last-ditch effort to prevent the coming darkness. The villagers, foolish peasants that they are, decide that no high-talking city folk are going to steal their local relic, and try to take it back by force, resulting in the death of another villager. Ultimately the acolyte rushes off with the Hand and the Paladin begrudgingly sacrifices herself to save the (completely undeserving) remaining villagers from the ghosts, and they rush back home to tell their tale.

Play of the game: the crofter tries to rescue the hunter from a tar pit with a pitchfork, rolls snake eyes, and accidentally stabs her instead.

Is there a reference sheet for the Funnel World Villager moves (Last Breath, End of Session, Test Your Luck, Reap…

Is there a reference sheet for the Funnel World Villager moves (Last Breath, End of Session, Test Your Luck, Reap…

Is there a reference sheet for the Funnel World Villager moves (Last Breath, End of Session, Test Your Luck, Reap Your Fate, and Level Up) anywhere out there? Maybe Know Your Stuff too but that’s on the character sheet. I’m running a funnel starter this weekend and it would be handy to have at the table. If not I can make my own but it won’t be pretty! 😄

I used the Dog-Men Cometh funnel starter from Funnel World, and my players had a great time.

I used the Dog-Men Cometh funnel starter from Funnel World, and my players had a great time.

I used the Dog-Men Cometh funnel starter from Funnel World, and my players had a great time. Thought you might enjoy the nursery rhymes my villagers recalled from their childhood in Deerwick.

Deerwick is a moderately prosperous town due to the dairy trade, and worship the god Tillamook. Their nearby rival village is Butterkeep, dedicated to the god Kraft. Once a week, a new citizen is selected to stand on the road to Kraft and flip them off.

The adventure began in the general store, where all the villagers had hidden due to the attack of the dog-men

Happy All Hallows’ Eve

Happy All Hallows’ Eve

Happy All Hallows’ Eve

A week ago Mark Tygart offered to put together some Funnel Starters for Halloween, and I couldn’t refuse! So if you’re in the mood to roll up some hapless villagers and watch them stumble around in the dark this weekend, your needs have been met. The files are free.

http://www.drivethrurpg.com/product/164249/3-Fiendish-Funnel-Starters