Picking a weapon for a fighter. I’m still working on my character generator:
https://campaignwiki.org/halberdsnhelmets/random/en?rules=freebooters
The rules for Freebooters on the Frontier have clear rules for picking a weapon for thieves, clerics and magic-users. But what about fighters? If you were to write a program, how would you determine the weapon to pick for your fighter? Right now, I’m just picking a random weapon from the list, irrespective of abilities. What do the players playing fighters do at your table? Pick d10 weapons? Pick wt 3 weapons if their strength is 13 or higher? Pick a melee weapon if their strength >= their dexterity? Looking for suggestions to make this better.
Here’s how to look at just fighters:
https://campaignwiki.org/halberdsnhelmets/random/en?rules=freebooters&class=fighter
There are many things that still don’t work regarding equipment. Magic-users aren’t implemented. Buying equipment using extra silver is not implemented. (Any suggestions?)
Another thing that’s not working is picking two abilities to swap. Or turning this question around: what classes do you pick based on the abilities your rolled without swapping: always a fighter if str or con is your best ability, always a thief if dex is your best ability, always a cleric if cha or wis is your best ability; and if int is your best ability, 50% magic-user, 50% thief?
https://campaignwiki.org/halberdsnhelmets/random/en?rules=freebooters